This is really pretty! Love the aesthetic. I seem to have missed the relevance of the theme, though I didn't get too particularly far in my two runs. Audio is solid, though I had to dock a point for an audio glitch that occurs when you leave enemies behind you (I think that's what causes it, anyway). I saw some level design stuff that I thought was pretty neat, although I am unsure how one is supposed to solve one of the button puzzles. I ended up just waiting until an enemy wandered onto the button.
Nice graphics and feel. Super punishing, though. It was really difficult to get up or down ledges or stairs when there were enemies camping the other side, since the weapon only shoots horizontally.
Hi, this is Vector from the Victory Garden team! (posting under Solifuge's account)
Really nice graphics and UI give a good feeling to this game. I think the hordes of enemies constantly spawning fore and aft was kind of unfair, though, and it also seemed pretty cheap that they could camp around on top of spike pits while I had to platform over them and try not to get jumped into. What little I played was fun, though, and I appreciated the target-shooting puzzle bit--that was new for me!
Comments17
Really nice graphics and UI give a good feeling to this game. I think the hordes of enemies constantly spawning fore and aft was kind of unfair, though, and it also seemed pretty cheap that they could camp around on top of spike pits while I had to platform over them and try not to get jumped into. What little I played was fun, though, and I appreciated the target-shooting puzzle bit--that was new for me!