Interesting concept. The mixed controls made it a bit confusing, but only so much as to make it more challenging. I did have a harder time activating the doors on lower floors (5-7) but otherwise very well designed.
Really fun for the most part, though the hitboxes on the open doors seemed to be finicky. I seemed to need to be positioned just right to activate them. Great job overall!
This is nice. I think the controls are a bit wobbly: they definitely take some getting used to. In particular you seem to imply that SPACE can be used to smash, which confused me for a little bit. I suggest you either take out that little visual cue or allow me to mash space. As a trackpad user I'd rather use space to smash.
I really like the look and the game's got some style! Good effort.
Very cool game. I kept wanting to press space to jump, and the mouse being the attack was a bit confusing, and sometimes the doors wouldnt open, but it was fun.
I was able to get down to Floor 10. I liked when there were objects I could simultaneously smash, as I could do some planning. Either the controls should be less slippery, or the story should call it out with wet floor signs, ice, or something similar.
Decent idea, some more variety or a win condition might help make it more interesting. I did not like the horizontal speed the character reaches, since it felt a bit like ice skating.
I would have preferred if all of the art had the same base resolution, mismatching pixel sizes kind of bugs me. The lights, or whatever those white square things were, were a pain in the ass to hit, but it definitely kept it from feeling monotonous. It reminded me of old-school arcade games, where who cares just smash it. It's a fun little time waster, and the mechanics/controls did a good job supporting the frenetic feeling that the clock wanted me to have.
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This is nice. I think the controls are a bit wobbly: they definitely take some getting used to. In particular you seem to imply that SPACE can be used to smash, which confused me for a little bit. I suggest you either take out that little visual cue or allow me to mash space. As a trackpad user I'd rather use space to smash.
I really like the look and the game's got some style! Good effort.
Maybe adding enemies would do things more interesting? ...
Sometimes I didnt get a key even when I smashed all the things on the floor.
Would be interesting to see how powerups could mix things up. Overall, great stuff. :)