Wow it's great. Just finished it (in about 10-15 minutes) and it's very clever designed. I loved the fact you have to think several steps ahead to get where you want to.
Also the really clever designed reset system is nice. Even if you make mistakes or just didn't think your possible solution true (and it's actually wrong ^^) a restart brings you not to the very beginning but to a state where everything was fine and so gives you the chance to overthink the next steps again withour tedious repeating all the stuff you did before.
This was a lot of fun! I really like how you go back and reconfigure things as new parts of the level are unlocked, and yet all that going back and forth never gets tedious. The checkpoints help a lot with that, leaving you free to try things without fear of screwing up. Awesome! =)
(Maybe mention the checkpoints in your description though? They're a lot better than undoing and i could see how someone might never dare pressing R)
The puzzle is extremely well designed. It kept me playing until the very end. I was expecting a greater reward on the end than "congrats". Good game, anyway!
It took a while for me to realize that the gray things were mirrors and the yellow background was a beam of light. Part of me wishes that this were more obvious from the beginning (maybe by having the beam already hitting a mirror at the start). But part of me appreciates the feeling of that ah-hah moment when I figured it out myself. (I was tempted to leave the game before figuring it out, though, so that's always a risk.)
The compactness of the multiple stages of the puzzle is very impressive.
I thoroughly appreciate that restarting only restarts you back to the point where you most recently destroyed light sensitive blocks. I would have quit the game out of frustration otherwise, no doubt about it.
I was briefly disappointed when, upon reaching the orb, I realized that I wasn't done yet, but wasn't sure what to do. After shining light onto the orb and accomplishing nothing, I figured the only thing left was to get the orb out of the ground, so at least I had yet another couple of ah-hah moments there (the first being a false ah-hah).
OMG that's hard! But it's a really fine puzzle game, and the art is beautiful. It's not often puzzle games are that great, you have done a perfect level design job and the mecanics are well used.
Wow, this kept me for so long! After reaching the red orb, I didn't know what to do. I thought it was supposed to end there. But well, figured might as well try to get it out, was easy enough. Completed it. The puzzle was insanely well thought out. Really a brilliant puzzle game.
Ahh extremely well done!. First confusing, but then fantastic. Such a small level can be such difficult. I like the link to the source code. Incredible small coding for such a cool game!
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Also the really clever designed reset system is nice. Even if you make mistakes or just didn't think your possible solution true (and it's actually wrong ^^) a restart brings you not to the very beginning but to a state where everything was fine and so gives you the chance to overthink the next steps again withour tedious repeating all the stuff you did before.
Mechanics on puzzlescript crushed my mind as always =)
Very good job, man!
(Maybe mention the checkpoints in your description though? They're a lot better than undoing and i could see how someone might never dare pressing R)
Thanks for the game!
Still working on solving it, but it's been a pleasure to play thus far.
Seriously. Less than 800 lines of puzzlescript, which includes level data and graphics. The mind boggles.
Awesome level design !
The compactness of the multiple stages of the puzzle is very impressive.
I thoroughly appreciate that restarting only restarts you back to the point where you most recently destroyed light sensitive blocks. I would have quit the game out of frustration otherwise, no doubt about it.
I was briefly disappointed when, upon reaching the orb, I realized that I wasn't done yet, but wasn't sure what to do. After shining light onto the orb and accomplishing nothing, I figured the only thing left was to get the orb out of the ground, so at least I had yet another couple of ah-hah moments there (the first being a false ah-hah).