That was pretty fun. The concept reminded me of PaperMario 2, where you con flip between worlds. It was kind of annoying though when I would flip worlds and fall when I was sure I wouldn't. having to start all the way over again was somewhat frustrating. I finished though. :D
Lol at the ending. I did find a small bug with getting stuck in walls when shifting. I was steps away from the exit when it happened and I had to replay the whoele thing :'( . fantastic game regardless.
It was fun. The only thing that bugged me was that the controls were somewhat weird - c'mon man, my dude died a couple of times because he slided into a hole after I released W, he drunk or smth?
Ha, nice idea idea. I liked the cat aliens, though the end was a bit evil (why were there no cats in the first world?)
As others have pointed out, the controls feel like ice skating and I have died plenty of times because of them. But all in all I really enjoyed the game!
That ending was funny. Great idea/game! Sometimes when moving though, I would get stuck in a wall and would have to restart the level (flip-flopping wouldn't get me out of it). I'd play this if more content is added and a full release is done!
Fun game, similar concept to mine kind of. Movement to the sides was weirdly slow though, but really good use of 3D graphics for the puzzles. I second you working on this post comp!
I really love the concept of this. Also, the kitties are cute. I included it in part 12 of my Ludum Dare 30 Compilation video series, if you’d like to check it out :) http://youtu.be/NXgeb3Jk3nI
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Good game, nice graphics, maybe you could add some music!
Keep up the good work!
A plus for a good 3D at GM8
It really needs more polishing, I got stuck in the wall.
As others have pointed out, the controls feel like ice skating and I have died plenty of times because of them. But all in all I really enjoyed the game!
Oh, btw. it runs nicely on Linux with wine.
ERROR in
action number 3
of Collision Event with object obj_wall2_vert
for object obj_player:
Error in code at line 2:
if obj_2d.can=true {
^
at position 13: Unknown variable can