This is my entry for the jam, due to my current health condition (i have influenza. in the middle of summer. Yep.) I have to submit it in an earlier stage that i would like to present it. Not sure that it really fit with theme of the jam but it was the only decent idea that i had. In case you are wondering is a virtual world that is connected with the real world. Hope you enjoy the game!
Command: arrow keys to move and space to jump.
P.s. If your tab crash at the end of the game: no, it's not a bug.
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Sacha86224 Aug 2014, 13:27
An interesting idea, I like it! However I feel like the name could have been better...
Nice game, I have a few suggestions though 1) Faster movement (it takes a while to get from point a to b) 2) Perhaps add a few hints so we know what to do 3) Maybe add an animation for the character.
The game has an interesting feel to it, well done making it! I thing some ambient sound track would lift the game. I got stuck pretty quick and didn't manage to figure out how to continue. By flashing the buttons or secretes currently on screen if the player is stuck too long, I thing you would be able to keep the gamer in the game longer. Good job and I hope you get rid of the flue soon!
I agree with everyone about the controls; are you using charactercontrollers or rigidbodies? imo, rigidbodies seem to work better in 2d. otherwise, it looks cool!
Thanks everyone! :D @OnePuppet thanks! Yeah I was afraid of that. I will keep it in mind for the next time though! @Miziziziz I use rigidbody.
I think that the main problem with the "unresponsive feeling" of the controls is due to the lack of speed in the horizontal movement. I need to test it if it's true or not.
I'd also prefer if it was faster-paced, but then I quite like the graphics, it's quite moody in it's weird, unfinished way. And one big thing it's missing - it needs some unstettling music.
Very stylish game, I really the graphics. It feels like the player character is stationary while the world around him moves, not sure whether that's intentional, but it means it lacks a bit of player agency.
Alright, completed it, got the not-the-bug crash at the end, though it required from me travelling quite a lot at very slow pace, and I didn't like that. ^^" (plus, I got little idea why I'm collecting these circuity things)
Still, I admit, the square effect in the background was rather fancy. ^^
buon lavoro! The game level was complex and I liked the artsy background, but then for me the game was a bit slow to play and the controls felt a bit clunky. I can relate to your issue with illness because it happened to me once on a Ludum Dare too and the results were not the best :) Hope you get better soon. Good job!
Comments22
1) Faster movement (it takes a while to get from point a to b)
2) Perhaps add a few hints so we know what to do
3) Maybe add an animation for the character.
Overall, a very nice game :)
@EthanWebster Thanks! :D I was working on a couple of animations for the character.
I thing some ambient sound track would lift the game. I got stuck pretty quick and didn't manage to figure out how to continue. By flashing the buttons or secretes currently on screen if the player is stuck too long, I thing you would be able to keep the gamer in the game longer.
Good job and I hope you get rid of the flue soon!
otherwise, it looks cool!
@Miziziziz I use rigidbody.
I think that the main problem with the "unresponsive feeling" of the controls is due to the lack of speed in the horizontal movement. I need to test it if it's true or not.
Make him move faaster...
(plus, I got little idea why I'm collecting these circuity things)
Still, I admit, the square effect in the background was rather fancy. ^^