
A Dance of Fire And Ice
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
A one button rhythm game about hitting the breakbeat.
[POST COMPO version adds TUTORIAL LEVELS, a few bends earlier on to make the start a little less monotonous, as well as letting you go back to the menu. If you want the true competition version for fair judging, get the Dropbox version! And if you want a less steep learning curve, get the itch.io one!]
--
A planet of fire,
A planet of ice,
Eternally dancing,
Alternating the lead
So one will not
fall in the other
to make two mildly lukewarm planets. Ugh!
--
Use whichever key you see fit - though the left and right arrow keys adjust the offset.
I've tested the latencies on Mac and PC and adjusted them for each platform, but there is a chance your computer will have a different latency setting as well. Use the training area to check the latency!
About half the jam was spent trying approaches to sync movement as accurately as possible, regardless of how off the player's input is. The way I figured how to do it is, if you hit it a little early/late, the angle will jump a little to compensate for it! Thus the planets are eternally in sync with that cosmic bass drum.
[POST COMPO version adds TUTORIAL LEVELS, a few bends earlier on to make the start a little less monotonous, as well as letting you go back to the menu. If you want the true competition version for fair judging, get the Dropbox version! And if you want a less steep learning curve, get the itch.io one!]
--
A planet of fire,
A planet of ice,
Eternally dancing,
Alternating the lead
So one will not
fall in the other
to make two mildly lukewarm planets. Ugh!
--
Use whichever key you see fit - though the left and right arrow keys adjust the offset.
I've tested the latencies on Mac and PC and adjusted them for each platform, but there is a chance your computer will have a different latency setting as well. Use the training area to check the latency!
About half the jam was spent trying approaches to sync movement as accurately as possible, regardless of how off the player's input is. The way I figured how to do it is, if you hit it a little early/late, the angle will jump a little to compensate for it! Thus the planets are eternally in sync with that cosmic bass drum.