A Rainbow

by mons657
Overall★★★★★★★★★★2.83
Fun★★★★★★★★★★2.68
Innovation★★★★★★★★★★3.30
Theme★★★★★★★★★★2.64
Graphics★★★★★★★★★★1.91
Mood★★★★★★★★★★2.45
Coolness★★★★★★★★★★42%
You are James, a red rectangle. His family was kidnapped by the evil green rectangles. However, James has the Rainbow ability, which means he can see all of the colour worlds and teleport between them. He must make his way through three levels by jumping through the worlds to the end.

Controls:

A and D to move
W to jump
Enter to restart a level
Arrow keys to Change Colour World
You can only stand on platforms of the same colour as you, with the exception being grey, which is always solid.

Comments30

HolyBlackCat
HolyBlackCat24 Aug 2014, 21:59
Downloading from dropbox requires registration. May be add an alternative link?
mons657
mons657author24 Aug 2014, 22:42
I will try to fix that. Thanks for letting me know.
tmpxyz
tmpxyz24 Aug 2014, 23:55
oh, java has a physics library too?
mons657
mons657author25 Aug 2014, 01:42
No, I did the physics myself.
ThijsTak25 Aug 2014, 08:25
OK, for some reason the game runs very fast on my system. Like the idea though.
mons657
mons657author25 Aug 2014, 12:24
I think I messed up the tick rate code somewhere.
micdoodle8
micdoodle825 Aug 2014, 23:15
Some timer issues causing me to move super fast, but looked intresting. Wasn't able to rate it.
shasharala25 Aug 2014, 23:17
Huh... it seems to run extremely fast on my system as well rendering it unplayable. The idea is interesting, though.
OnlySlightly25 Aug 2014, 23:18
Really cool concept. It's a fun mechanic, but it ran super fast on my computer.
mons657
mons657author27 Aug 2014, 03:37
Yup. I definitely messed up the tick rate.
spotco
spotco27 Aug 2014, 04:56
Played it for a surprisingly long time. Kind of hard to remember which key was which, and physics felt a little off.
AtomicVikings28 Aug 2014, 15:18
great job! nice game, I would have liked to hear some audio though
AtomicVikings28 Aug 2014, 15:18
great job! nice game, I would have liked to hear some audio though.

Unfortunately you weren't on the stream while we played this. You can find a video of this game on our twitch channel.
Hempuli
Hempuli29 Aug 2014, 14:49
A nice idea! It took me a bit to understand the controls, but afterwards the game was logical and pretty fun :) I hope you keep working on this!
Chikun Dev Team30 Aug 2014, 10:40
I also have issues with the game running too fast, but this is an interesting concept.
~funkeh
Benjamin30 Aug 2014, 10:43
I also have the superfast bug here. How come some people don't have it ?
mons657
mons657author30 Aug 2014, 16:40
I forgot to limit the speed at which the game ticks, so it runs as fast as your computer will allow it. The faster your computer, the faster the game runs.
ChuiGum
ChuiGum30 Aug 2014, 17:04
Great innovation, cool concept!
borgi
borgi30 Aug 2014, 21:57
Rns too fast, but I like the idea!
sP0CkEr231 Aug 2014, 00:30
Very interesting and innovative use of theme. Cool mechanics make for a cool game. Great job.
dancingmad31 Aug 2014, 17:41
the game runs so fast i'm not able to test it...
jomomomo
jomomomo2 Sep 2014, 19:59
Can't play windows games... can we get a web ver?
SnoringFrog
SnoringFrog5 Sep 2014, 23:12
Controls felt kinda jerky, but otherwise not a bad game. One thing that would have been nice is to have some indicator of which color went with which button. Even though there were only 3, I often found myself dying b/c I pressed the wrong button on accident.
mons657
mons657author6 Sep 2014, 15:31
SnoringFrog good idea. I will try to add that.
romandtom
romandtom13 Sep 2014, 19:11
nice idea.. could be much better with graphic.
Hope to see more games of you in the future :)
mons657
mons657author13 Sep 2014, 23:48
romandtom: Yeah, originally the graphics were going to be better, but then my rendering system broke down, so I rebuilt it to be simpler.
crazyrems
crazyrems14 Sep 2014, 10:11
It moves slower when you hold a color key.
And it's impossible to climb slopes, you have to jump.
This makes this platformer from nice to unfinished :/
Aglavra14 Sep 2014, 12:03
Interesting idea, but not the best implementation: controls make the game hardly playable for me, because the response isn't very fast. The main character keeps direction and velocity of movement, after it falls down and level restarts.

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