Alter Axis Post Mortem

After some much needed sleep I decided to look back at what I accomplished in these past 48 hours.

I’m pretty happy with how Alter Axis turned out.

I originally started out with a space tower defense game but found it lacked any fun.
After 15 hours had passed I switched to a tower defense game where you had to defend your base while sending minions to attack your enemy base.
At about the 24 hour mark I switched to Alter Axis.

Here’s what I learned:
– Don’t use something that’s in beta. Using the Unity 4.6 Beta version meant I had to alter my workflow for doing Game/UI interaction.
Also the lack of documentation meant I had to figure things out using trial and error.
– Prototype early. In the first two games I worked on I spent too much time doing effects and polishing well before I had all the mechanics done.
This made it hard to really gauge how fun the idea really was.

Here’s a link to my game: Alter Axis

Please play, rate and comment.

Good luck everyone!

Source: ludumdare.com archive

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