Asteroid Absorption

Asteroid Absorption

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
This was my first Ludum Dare.

I used C++/SFML.

This 'game' isn't really a game the only thing implemented is movement and basic collision detection, The concept of this game was supposed to be you are a sentient asteroid that can absorb other asteroids to grow bigger and then when you are big enough you absorb the earth to win the game, the only thing i managed to implement is movement and camera movement and some basic collision detection.

I did this in about 6 hours, because i wasn't prepared enough for it.

Day 1 i spent with 2 main ideas, a tetris style game and an economy simulator game, however because i haven't programmed with C++ for 5 years and have never used SFML nothing i did on Saturday worked correctly, so on day 2 i spent half of it doing tutorials on C++ and SFML and then after dinner i worked on this simple game.

I don't mind this game didn't plan out because i learned a lot this weekend and i will be more prepared for next time.
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