I started in the direction of a puzzle game, but quickly got limited on time. Not really a game per say, but my envisioning of the theme in a single room. Still very incomplete, and the project was too ambitious for such a short time. The game was supposed to be a puzzle game where you need to respect the layout and the rules of both the regular world (white) and the astral plane(black). Escape the room.
Neat concept! I like the voxel construction of the game world, and the shader (?) on the "astral" cam is pretty neat. Movement is awfully floaty, so if you continue to work on this I'd suggest refining that... unless that's what you're going for of course!
This is definitely an early prototype build, but a lot of cool design elements can be put into the game and a nice visual art with some atmospheric sound and music could take this idea a long way.
Comments14
Pretty nice graphical style though.
Player controller definitely needs more work.
really too far from a finished game. Try a smaller game next time ;)
Thank you for sharing this game prototype !
GG :)