Astro Tycoon

Astro Tycoon

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 1.71
coolness: 0.79
fun: 2.95
graphics: 3.40
humor: 2.16
innovation: 3.18
mood: 3.08
overall: 3.22
theme: 3.82
Astro Tycoon!

Yeah!

Some brief notes for now:

Moved this bug to the top because people keep mentioning it in comments:

If the planet list doesn't open when you're setting a route, you can just click the bottom left GUI icon (the one that looks like a circle with a question mark in it) and the list will open. You do not need to restart the route planning process.

How to play

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Move the camera around with WASD and zoom with the mousewheel, zoom further out for scrolling long distances.

The icons in the bottom left are the most useful, buy ships, then set up passenger routes then watch the credits roll in!

If the planet list disappears when you're supposed to set targets for a ship, just click the button with the ? in the circle and they'll pop back.

No win or lose states, just play!

Missing things that are annoying or buggy:

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Ships don't avoid other planets/stars - looks a bit rubbish when they fly straight through them. Ran out of time to put in avoidance steering.

You can't choose a planet for a route by clicking on the planet, only by selecting it from the list under the (?) menu. This was meant to be in, don't know what happened, blame Unity's seemingly helpful but actually unhelpful rotation functions.

Missing things that would be nice to have:

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I really thought I would get sound in this time, but a rotation bug kept me occupied for at least 2 hours instead :(

Obviously a LOT that could be done to improve this, the original design had multiple star systems, rival companies and multiple types of starship and cargo - plus more resources than just passengers and a whole developing ecosystem a la Transport Tycoon that thrives as you help move stuff about for people... Plus probably alien invasion at some point!
Found a bug?
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