It's a sort of simulation where you can create and destroy trees, rabbits, humans and buildings. Things also happen to one category based on the number of others. You need energy to create things, which you can gain by taking lives (or destroying buildings). Simply drag them off the edge. Hit space to switch between nature and civilization.
(Hint/spoiler: you can get a win screen if you reach 20 humans)
(Hint2: game is written like crap and might be buggy. If you're having trouble, maybe try Chrome?)
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Alright, to be honest, I had a lot of difficulty coming up with a concrete game idea. I started coding this, but I only added gameplay elements at the very end. As a result, I don't think the gameplay is its strong point, and ironically, it's not very balanced. I hope you can still get the idea.
I made it with jQuery, a bit of jQuery UI, and some divs. It was obviously a terrible idea and I don't recommend it. Things really started getting out of hand when I added drag and drop.
The music was generated with Abundant Music (seed = trees), and tweaked a bit in GarageBand.
Really cool concept. I like your graphical style too. I wasn't really sure what should happen but I had lots of all four things. Was it wrong that I laughed the first time I dragged a rabbit over the edge?
This has some real potential. I like the environmental theme. I like the direction you went with the pixel art, giving the "pixels" an outline is a nice merging of crisp modern graphics with retro stylings. Audio is fitting. I found it a bit odd that I had to drop things into the abyss to make more energy - I think energy should be based on the sun, so you would have a certain amount of energy you could use per day and it would only replenish each sunrise. I couldn't tell if the sun/moon cycle had any function other than to look nice, so that would be a good way to make the cycle more meaningful. Just a suggestion.
God this game is so hard. I love the concept, I saw one other game which used industry vs nature but this exceeds that by so much. There were moments where the text overlapped eachother. I'd like to see more from this even if its just a few new levels, maybe multiple platforms or more complicated things like factories. Art style is nice, not too fond of the music but it does fit the game nicely. I did have a rabbit infestation issue by the end ahaa. Good job! I like it.
The beginning was real hard, but after a while the tree and rabbit population just took off and from then on it became a bit too easy. Also, was it on purpose that the "You Won" was (still) upside down?
The rotating background made me a bit dizzy after a while. I liked the idea of the game, maybe with more factors and a stronger "balance" between those this could become a really cool game.
Nice job. At first I thought I had to physically balance the environment, also thought I had to spawn humans only during "the day" so they wouldn't die from the cold. After I got the hang of it I was able to effectively over populate every square inch of both worlds!
This is a really cool idea, and feels pretty polished! I couldn't really make it to the end, though. I got too confident once the rabbits and trees began covering the surface in their spawn.
...But dropping the poor buggers off the face of the earth for energy was strangely cathartic.
Wow, nice! Cool music, cute graphics, simple gameplay (even though at first everything kept dying...). Having an on-screen button to turn the world would make it easily playable on a mobile platform almost for free.
Good Idea! but... I win the game put a lot of humans? I don't get it... And would be great put some explanation about the use of Spacebar. After wait something happen with rabbits and trees I pressed all buttons and then the world flip... so I put a lot of humans and YEY! I won... why?
Really cool idea. It all works and looks really good. I thought I'd got the balance after lots of chucking overboard ...but then the rabbits and humans started breeding when they weren't dying! Really well done.
Unfortunately, it was pretty buggy so I couldn't finish. Dropping objects into the abyss only rarely gave me energy back, and at one point I couldn't build anything even though I had energy.
That said, I like the idea (excellent use of the theme), and the graphics and audio went with the game perfectly.
Thanks you all for the nice comments and suggestions. Sorry for those who are encountering bugs. To be honest, this code is the absolute worst thing I've ever written so I'm not surprised at all that it's buggy. Fortunately, it seems to be working ok for most people. Maybe it's a browser issue, but then again, maybe not. I developed mainly on Chrome, so maybe try using that if the game isn't working for you.
I somehow missed to press space for a bit until I read this page carefully again! It's the first thing you see in game to :( Opps... maybe if the Player hasn't swapped to civ. side for a bit then you could show a message?
Love the art style. The game is actually fairly interesting since I initially had too many buildings and had to find the... balance.
@Crefossus Thanks for the comment. There's actually suppose to be a message with instructions at the start, but since this is coded like crap and there's no preloader or anything, you can miss if if you start playing before the image is loaded. I'll trying to fix that, I think it falls under "porting the game to more players". Or I can add an on-screen button...
At first I was ready to quit, then I tried again. Played it for 30 minutes. I actually rather enjoyed the calm of the game. Very relaxing and entertaining. I would rework the concept in a better engine and take it somewhere. I would like to see more.
Weird. I like it. The music and art style are especially awesome.
V
voxel10 Sep 2014, 13:33
I wasn't sure about why my hoomans were dying of hunger some of the time, but i was able to breed enough rabbits to replace them faster than they were dying.
I particularly liked the graphics in this. Didn't really enjoy the music
Interesting concept! Even though there isn't much of a goal it's still fun to tinker around with this. It's also pretty unique & intriguing; there's something that draws me to maintaining the balance of life on a flat, two-sided micro-planet. :P
I really hope you do expand on this because there is so much that could be done with this concept... More items? Better interaction between sides? Multiple worlds at once? Stages of development--plains to forest, village to city? Sky's the limit, especially since the game has an identity of its own already. Nice work!
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I started putting too many houses and all my trees died of pollution :(
Good job on the jam !
Keep up the good work!
Good job! I like it.
I played it again and again, and did win after about 4 games.
Stars, stars.. Right at ya'
Or i could just say it is a lovly game.
The rotating background made me a bit dizzy after a while. I liked the idea of the game, maybe with more factors and a stronger "balance" between those this could become a really cool game.
@sneeuwpopsneeuw that's the lovliest comment I've ever had, thanks! :)
...But dropping the poor buggers off the face of the earth for energy was strangely cathartic.
Having an on-screen button to turn the world would make it easily playable on a mobile platform almost for free.
but... I win the game put a lot of humans?
I don't get it...
And would be great put some explanation about the use of Spacebar.
After wait something happen with rabbits and trees I pressed all buttons and then the world flip... so I put a lot of humans and YEY! I won... why?
Interesting idea. Well done!
Unfortunately, it was pretty buggy so I couldn't finish. Dropping objects into the abyss only rarely gave me energy back, and at one point I couldn't build anything even though I had energy.
That said, I like the idea (excellent use of the theme), and the graphics and audio went with the game perfectly.
Sorry for those who are encountering bugs. To be honest, this code is the absolute worst thing I've ever written so I'm not surprised at all that it's buggy. Fortunately, it seems to be working ok for most people. Maybe it's a browser issue, but then again, maybe not. I developed mainly on Chrome, so maybe try using that if the game isn't working for you.
Love the art style. The game is actually fairly interesting since I initially had too many buildings and had to find the... balance.
I particularly liked the graphics in this. Didn't really enjoy the music
I really hope you do expand on this because there is so much that could be done with this concept... More items? Better interaction between sides? Multiple worlds at once? Stages of development--plains to forest, village to city? Sky's the limit, especially since the game has an identity of its own already. Nice work!