This was my first Ludum Dare ever, and this game is my first "released" game ever.
This is a little RPG where you help people, and worlds are joined by Warps, and by the actions of the blobs in them.
WASD to move, Spacebar to Slime-Shoot.
I know it's super short, not really much of an "RPG", and I probably filled out the Submit form wrong somehow, but I had fun making it (I got about 15 hours of work into it), so I'm happy. Just download the zip, extract it to a folder, and run the run.bat. Source code is also in the zip file. Written in Java, so it should run on any computer with Java installed, and all graphics by me.
Note: There is a bug when you choose to try again that causes strange things to happen. It is advised that if you die you just close the game and start it again.
Ohems: You can only have one Slime shot "active" at a time. So if one is flying, and you press space, the one currently out gets deleted and a new one is fired. So just don't hold space or tap it too fast.
Jaenis: Thank you so much! I'm glad to hear someone thinks it's okay. I am definitely entering the next Ludum Dare, at which point I should have more Java experience (And more free time, I hope), and thus should be able to create a better game.
nerd burglars: If Chrome thinks this isn't safe, well, I can't really help you, sorry. All I can say is that I don't use Chrome, I use Mozilla Firefox, where it works fine.
DarkCart: As with nerd burglars, I can't really help you. Try a different browser is all I can suggest, but I do promise there is nothing malicious in this game (Besides spikes).
Dook: Thanks, you're awesome. As I was saying to Jaenis, I should have more experience, and hopefully free time (As the post says, I was only able to work about 15 out of 48 hours of the competition) next time around, and thus should be able to incorporate more into my next game. In the beginning I was hoping to have enemies to fight, puzzles etc. in this one, but I was not able to. Thanks for trying this out!
Nice game ! i don't know how one can die ! i think there was a bug at the last level all traps and swords disappeared when talking to the first blob ! Nice first game anyway !
@GuillaumeGwi Thanks! And actually, that was a semi-bug. I meant for all the traps to disappear and for the knight to be replaced with the boy. The bug was that the game did not explain why this happened. When you touch the Little Old Bloby at that point, she's supposed to say "I did appreciate your help earlier. Allow me to help you now.", but for some reason the message doesn't show up, and I wrote that part last minute and didn't have time to fix it. So that stuff is supposed to happen, the bug just makes it to where you think that was a bug... if that makes sense.
Nice job on your first ever Ludum Dare! A few things that might help for future games - when you make anything with a top-down movement that has shooting, i'd recommend making the player shape something where it's easy to see what your facing is at a glance. It was a little tricky with the round blobby. I liked how giving that guy the sword came back around in a way I was not expecting later on. Hopefully this gives you a good basis for figuring out scope in future jams. Good job!
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http://java.com/en/download/
I liked the game, great work - especially if this is your first released ever! :)