Killing an Invader spawns a block on the breakout filed. Killing a block on the breakout field spawns and Invader. Getting hit by a bullet or letting the ball hit the back plate makes the score multiplayer drop. If it goes lower then 0.0 you lose (there is no lose screen so it just exits)
WASD to move and space to fire for space inviaders. Left and right arrows to control breakout
Windows only for now (xp will not work either)
I cheated in that the font is downloaded. Other then that its strict compo rules. Box2D + SFML + Some random c++ code I had lying around
I really liked the idea! Connecting the worlds of two different games together is pretty clever.
It would be cool if: 1) The space invader ship could only move horizontally (and generally have that area behave like space invaders) 2) The breakout pad and the ship would be in the middle That way you can keep an eye on both games more easily.
Neat idea! I remember playing a similar game with breakout and tetris. A bit difficult to play; your eyes have to be constantly looking at the other half of the screen. Might have been easier if the paddle and ship have the same movement keys.
A little too difficult to control, but otherwise good. With SpringPowered's suggestions this game would be even better! Maybe you should think about doing an Android port, perhaps using the accelerometer for one of the games.
It would be cool if:
1) The space invader ship could only move horizontally (and generally have that area behave like space invaders)
2) The breakout pad and the ship would be in the middle
That way you can keep an eye on both games more easily.