Cool. Really hard to click, but it is an interesting balance between being good at clicking and being good at predicting where the missile is going. A score tracker would be a nice adition! :) Congrats!
I think this game could polish up really nicely and you should totally keep working on it. The mechanic is simple but got me thinking in a way that I was not used to with interpreting the arcs and paying attention to the overall rotation. Some sound and feedback could make this really great, and I think it would be well suited to different platforms (touch, etc). Nice job!
Nice and simple idea. It sometimes doesn't react on my clicks though. Also the Missiles can go trough other planets when they targeted a planet behind it, so I shielded the wrong one.
Fun idea if a bit simple. Hard to keep track of where some of the missiles are going. They would fly right thru a planet just to hit one right after it and kill me :/
I like the concept, which has great potential for improvement. It is good to see simple games here, with simple controls; that makes it easier to start playing.
It's a bit too hard, to me. Hard to tell which planet is being aimed at if there are more than one in the path of the missle. Also, as someone else noted, it's a bit hard to keep up with the planets on a trackpad, maybe they could slow just a bit.
It might be easier to tell where the missiles were headed if they moved in a straight line - that is, if they targeted where the planet is going to be after a certain distance, rather than where it is now (in real life it'd be done this way, as it saves on fuel ;) )... but I suppose that requires a bit of math.
Cool idea! I dig the planetary defines aspect and trying to work out which that genocidal missile is heading for was challenging, really like the way the tension builds as it homes in. Struggled to click em on a trackpad though ;)
Comments29
Game over popup could've been drawn ingame instead.
Would like to see a touch version of this for Android! :)
Anyway, an interesting concept.
It's a bit too hard, to me. Hard to tell which planet is being aimed at if there are more than one in the path of the missle. Also, as someone else noted, it's a bit hard to keep up with the planets on a trackpad, maybe they could slow just a bit.
It might be easier to tell where the missiles were headed if they moved in a straight line - that is, if they targeted where the planet is going to be after a certain distance, rather than where it is now (in real life it'd be done this way, as it saves on fuel ;) )... but I suppose that requires a bit of math.
stressful and interesting gameplay :)