Chaos Theory: The Butterfly Effect

Chaos Theory: The Butterfly Effect

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.17
coolness: 0.71
fun: 2.71
graphics: 3.19
humor: 2.91
innovation: 3.18
mood: 2.81
overall: 3.13
theme: 3.19
Hello Guys!

This is my fourth time participating in Ludum Dare!

This game is all about decision making. Any decision you make in one level will effect the next. You play as four characters from 1890 to 1990 and see how their lives (or WORLDS (theme alert)) are connected.

Controls:

WASD: move/climb ladder

E: special action/continue

Space: jump

SPOILER ALERT:

It turns out that a lot of people couldn't find many of the choices and felt that not enough changed in the last level. If you think you may have missed some choices, here is a quick list:

First Level: Save the baby, die in the sewer, invest in the entrepreneur.

Second Level: Fix the pipe, fix the gears, die, make it back to your girlfriend within 30 seconds.

Third Level: Free Brandon (only if he didn't fix the pipe and did not die), arrest the stoner (only if Brandon made it back to his girlfriend on time), arrest the accomplice (only if Balthasar saved the baby), free the prisoner.

Here's what can be different in the last level: The stoner is in the closet if Brandon made it back to is girlfriend in time and Sonya didn't arrest him, the printer is broken if Brandon did not fix the gears, Brandon is there to fix the printer if he did not fix the gears, did not die, and either fixed the pipe or was let out of jail, the stairwell is replaced by ladders if Balthasar invested in the entrepreneur (this is true for levels 2 and 3 as well), your boss is there if Sonya freed him from prison or failed to arrest his accomplice (who is only there if you saved the baby), Sonya is there to investigate missing money only if she failed to arrest the accomplice, and the company is named Intercorp instead of Balthcorp if Balthasar died in the first level.

Known bugs:

Sometime collision messes up and you get teleported at random to the next level. If this happens either continue or restart, your call.

There seems to be an occasional graphical slowdown. Not sure why this happens. I'll try to fix it in a post-compo version. Though it's an eyesore, it really doesn't effect gameplay (you may not even notice it).

Tools:

Eclipse

Paint.Net

http://www.fakemusicgenerator.com/

http://codeminion.com/blogs/maciek/2008/05/cgmusic-computers-create-music/

Libraries:

Personal library: https://www.dropbox.com/s/q9z8si1bs978yrm/Personal%20Libraries.zip?dl=0

jl, mp3sqi, tritonus_share
Found a bug?
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