
Colliding Geometries
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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This is our submission for the Ludum Dare 72 hour jam. Our team consisted of Adam and myself (Sean if you must know).
Although it may not be much -- we never even got to the core game mechanics )_) -- it was a learning experience in many ways. We spent a lot of our time trying to coordinate (London and East Coast time zones) and learn the Play Canvas engine while the small remainder of our time was actually spent productively -- which is not anyone's fault. While it is disappointing that we couldn't make a "game", it was one of the best introductions into the Ludum Dare scene and game making world and we're glad we could be a part of it. :D
Controls:
A, D to move,
press A or D again in midair to gain a boost or slow down (relative to direction),
W to jump,
Q to swap players,
don't press P. xD
If you want to see what the game should have looked like: http://apps.playcanvas.com/adamraz/connected_worlds/Colliding_Geometries_Current_Build
Although it may not be much -- we never even got to the core game mechanics )_) -- it was a learning experience in many ways. We spent a lot of our time trying to coordinate (London and East Coast time zones) and learn the Play Canvas engine while the small remainder of our time was actually spent productively -- which is not anyone's fault. While it is disappointing that we couldn't make a "game", it was one of the best introductions into the Ludum Dare scene and game making world and we're glad we could be a part of it. :D
Controls:
A, D to move,
press A or D again in midair to gain a boost or slow down (relative to direction),
W to jump,
Q to swap players,
don't press P. xD
If you want to see what the game should have looked like: http://apps.playcanvas.com/adamraz/connected_worlds/Colliding_Geometries_Current_Build