This is our submission for the Ludum Dare 72 hour jam. Our team consisted of Adam and myself (Sean if you must know). Although it may not be much -- we never even got to the core game mechanics )_) -- it was a learning experience in many ways. We spent a lot of our time trying to coordinate (London and East Coast time zones) and learn the Play Canvas engine while the small remainder of our time was actually spent productively -- which is not anyone's fault. While it is disappointing that we couldn't make a "game", it was one of the best introductions into the Ludum Dare scene and game making world and we're glad we could be a part of it. :D
Controls: A, D to move, press A or D again in midair to gain a boost or slow down (relative to direction), W to jump, Q to swap players, don't press P. xD
The web link you have posted is pointing at your designer for the game, instead of an exported app. Means in order to play it you have to have a PlayCanvas account and be logged in
I congratulate you on giving this competition a shot, especially hearing about the time zone and location differences. However, atm it's just a platformer engine, and I'd advise making it smoother before expanding upon it.
Wasn't really sure what was going on - but nice attempt at the theme!
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binasa30 Jun 2017, 19:28
Buy it for the Game or Buy it for the Photo Locker. http://downloadthefilefast.review Vi vil lansere flere nyttige og enkle tjenester i tiden fremover.
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