
Color Wheel
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Color Wheel
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This game was made for Ludum Dare 30 by Dean and James Yockey.
We have a website at robotsoulsgames.wordpress.com
Art by Dean Yockey - robotsoulscomics.wordpress.com
Music by God
Story:
There exist seven connected worlds. Your hero lives in the central world, the white world, where all color has been removed. He decides to travel to the neighboring worlds to discover colors and bring them back to his world.
Controls:
Arrow Keys/Numpad - Move (you can move diagonally by using the numpad)
Numpad 5 - Rest one turn
(Press towards a space occupied by an enemy to attack it)
Control + Direction - Use weapon (if you have one)
(using a weapon costs gp)
Z/X - Switch selected weapon.
H - Use healing spell (costs 20 gp)
M - Use multi-attack (costs 15 gp) (attacks every adjacent enemy with sword)
T - Use teleport spell (costs 10 gp)
Gameplay:
The game progresses in turns. Every time you perform a standard action, the enemies will act afterwards.
Killing enemies rewards you with gold (gp).
Gold is consumed by using weapons and spells.
You enter worlds of different colors by entering doors.
After defeating enough enemies in a world, the boss will appear.
Defeat every boss to win.
Press any key at the title screen to start.
We are planning to release an updated and upgraded version of the game to our blog.
Version 2 will improve where this version was lacking, principally level design, enemy behavior, etc. It will also add new features.
If you would like to be notified when it is released, you can follow our blog or e-mail us at [email protected].
If you find any bugs in the game, or you have any suggestions for version 2, e-mail us at [email protected].
(Note: A bug involving curses lasting forever has now been fixed at 5:00PM 8/27/2014. The README has been updated and some typos were fixed.)
If you had issues downloading it before, it should work now.
We now have a blog!
============================================================
This game was made for Ludum Dare 30 by Dean and James Yockey.
We have a website at robotsoulsgames.wordpress.com
Art by Dean Yockey - robotsoulscomics.wordpress.com
Music by God
Story:
There exist seven connected worlds. Your hero lives in the central world, the white world, where all color has been removed. He decides to travel to the neighboring worlds to discover colors and bring them back to his world.
Controls:
Arrow Keys/Numpad - Move (you can move diagonally by using the numpad)
Numpad 5 - Rest one turn
(Press towards a space occupied by an enemy to attack it)
Control + Direction - Use weapon (if you have one)
(using a weapon costs gp)
Z/X - Switch selected weapon.
H - Use healing spell (costs 20 gp)
M - Use multi-attack (costs 15 gp) (attacks every adjacent enemy with sword)
T - Use teleport spell (costs 10 gp)
Gameplay:
The game progresses in turns. Every time you perform a standard action, the enemies will act afterwards.
Killing enemies rewards you with gold (gp).
Gold is consumed by using weapons and spells.
You enter worlds of different colors by entering doors.
After defeating enough enemies in a world, the boss will appear.
Defeat every boss to win.
Press any key at the title screen to start.
We are planning to release an updated and upgraded version of the game to our blog.
Version 2 will improve where this version was lacking, principally level design, enemy behavior, etc. It will also add new features.
If you would like to be notified when it is released, you can follow our blog or e-mail us at [email protected].
If you find any bugs in the game, or you have any suggestions for version 2, e-mail us at [email protected].
(Note: A bug involving curses lasting forever has now been fixed at 5:00PM 8/27/2014. The README has been updated and some typos were fixed.)
If you had issues downloading it before, it should work now.
We now have a blog!