Tips to players: Keep clicking on blocks on the bottom row. You'll eventually find a match on the top and having already clicked on the initial block will help you make the small window of time. Also, watch out for those arrows! Many blocks are very similar but the arrows are different.
I think there might be a bug. The first time I played I made it to 7 points before the game showed no more matches. The top row showed only one type of symbol and the bottom row showed only another type of symbol, even though I waited for a good minute. After refreshing the page I was able to progress.
Took me a few minutes to understand you were matching color and symbol and not tiny differences in the line thicknesses or anything (might have been a problem with the webplayer that was solved when I reloaded) Once I got that it was fun...until I hit level 14 and the top row was all bipolar devices and the bottom row was only IGFETs or some such (another EE, but I do CMOS :) Cute idea but might have a bug. (Yeah, I know, 48 hours and I'm surprised there's a bug?) Nice work. I agree that you need to explain how this fits the theme. (I'm thinking it does, but you didn't explain.)
I thought it was going to be lame after the first two rounds.
NOPE.
I can't make it past 10. This is hard! But at the same time it didn't feel unfair. Excellent concept! With some more polish it could be a pretty addicting mobile game.
Pretty cool concept and the difficulty curve is well thought out. Music was cool but not very appropriate IMO (maybe a happy, skippy tune instead?). Graphics did their job.
> I agree that you need to explain how this fits the theme. (I'm thinking it does, but you didn't explain.)
I think that the two worlds are combined through the same things. This is the bridge, which gives support to new things from another world. Look for similar things in different worlds - a difficult job. I decided to do to make this work in game. Two different flow are two of the world. The player searches for a common link between threads. The efforts of the player combines two of the world through search of the same things. Thanks to your reviews, I realized that this metaphor is too abstruse. Accept my apologies for such prototest.
I feel like there should be a penalty for letting a match disappear from the screen without selecting it. Overall, I thought this was decent, and it got surprisingly difficult after awhile.
Comments22
Thanks for the feedback. Sorry, that metaphor was too obvious. In the next game I will try to fix it! :)
Game starts very easy; gets very challenging.
Tips to players: Keep clicking on blocks on the bottom row. You'll eventually find a match on the top and having already clicked on the initial block will help you make the small window of time. Also, watch out for those arrows! Many blocks are very similar but the arrows are different.
Interesting idea, though.
Well done and addictive :P
NOPE.
I can't make it past 10. This is hard! But at the same time it didn't feel unfair. Excellent concept! With some more polish it could be a pretty addicting mobile game.
Pretty cool concept and the difficulty curve is well thought out. Music was cool but not very appropriate IMO (maybe a happy, skippy tune instead?). Graphics did their job.
Good game, would play on a mobile phone :)
Quite difficult and hypnotising game. Well done!
Random bug - fixed
> I agree that you need to explain how this fits the theme. (I'm thinking it does, but you didn't explain.)
I think that the two worlds are combined through the same things. This is the bridge, which gives support to new things from another world. Look for similar things in different worlds - a difficult job. I decided to do to make this work in game. Two different flow are two of the world. The player searches for a common link between threads. The efforts of the player combines two of the world through search of the same things. Thanks to your reviews, I realized that this metaphor is too abstruse. Accept my apologies for such prototest.