Connected

Connected

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.69
coolness: 0.10
fun: 3.12
graphics: 3.94
innovation: 3.47
overall: 3.18
theme: 2.67
NOTE:

There's only TWO levels in the game. Unfortunately I was running out of time so I didn't have time to create more levels. But YOU can create and customize your own levels as long as you follow the guides below. Thanks!

This is more of a puzzle toolkit rather than a full game. You are the protector and overwatch of the world's web-connections, restore the connection by getting your signal all the way to the global node.

Create your own levels:

The game has different blocks to build levels out of:

Agent - Source of the signals

TCell - The jagged boxes blocking the "nodes"

Deflector - Pushes your signal in a single direction

Splitter - Pushes your signal in one direction and clones it in the opposite.

Walls - Firewalls, blocks signals

The levels are located in assets/levels/..

Levels are stored and loaded via .bmp files, consisting of 8 x 8 pixels. Each pixel represent a block through a color:

Red:0 Green:0 Blue:255 - AGENT

Red:255 Green:0 Blue:0 - TCELL

Red:255 Green:255 Blue:0 - NODE(Win-state)

Red:0 Green:0 Blue:0(Black) - DEFLECTOR

Red:127 Green:127 Blue:127 (Gray) - SPLITTER

Red:0 Green:255 Blue:0 - WALL (Vertical, cosmetic)

Red:0 Green:127 Blue:0 - WALL (Horizontal, cosmetic)

Red:255 Green:255 Blue:255 - EMPTY TILE

There is only support for 8 levels at the moment because of a limited loading system. But you can modify the existing 8 bitmaps however you like in the assigned palette, just be sure to leave the names intact(yet another last minute flaw!)

Keep in mind that I playtested this game on a relatively powerful computer so there's, little to none, optimizations.
Found a bug?
Tell us on Discord