
Convergence
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Two worlds are converging; pulled between the two, what could possibly be happening?
YOU CAN ADJUST SENSITIVITY BY PRESSING P, THEN SLIDING THE SLIDER!
Updated the builds to fix a couple missed bugs and include source!
Controls:
Move: WASD or Left Thumbstick
Look: Mouse or Right Thumbstick
Interact: Left Mouse Button or X (XBox)
Jump: Space or A (XBox)
Pause: P
In the Pause menu, you can adjust the sensitivity if you need.
I'm pretty proud of this. This time I made everything needed - models, textures, code, audio, etc.; everything was done. Sure, it's not the best (or good, for that matter), but I did it! Next time, I'll work on the quality more!
Concept stayed roughly the same since the beginning, but the actual gameplay took a different turn about half-way through. The main concept was solving puzzles by jumping between worlds. If you ran into an obstacle in one world, you could switch over to the other, and it wouldn't be there.
The downside to this, was that puzzles weren't puzzles anymore; you could just switch at will.
So I changed it to activating a sort of pedestal, so that I could control where and when the dimensions should change.
Levels were still hard to create, though, and in the end, only a couple puzzles were made (the couple hours of sleep over the whole event didn't help as much as I'd hoped, either).
I did, however, make a pretty neat-looking boss/enemy accidentally! I'll definitely be using him in other projects in the future!
That's all I can think to say for now; hope you enjoy!
(Note: I'll upload the source code after I sleep)
YOU CAN ADJUST SENSITIVITY BY PRESSING P, THEN SLIDING THE SLIDER!
Updated the builds to fix a couple missed bugs and include source!
Controls:
Move: WASD or Left Thumbstick
Look: Mouse or Right Thumbstick
Interact: Left Mouse Button or X (XBox)
Jump: Space or A (XBox)
Pause: P
In the Pause menu, you can adjust the sensitivity if you need.
I'm pretty proud of this. This time I made everything needed - models, textures, code, audio, etc.; everything was done. Sure, it's not the best (or good, for that matter), but I did it! Next time, I'll work on the quality more!
Concept stayed roughly the same since the beginning, but the actual gameplay took a different turn about half-way through. The main concept was solving puzzles by jumping between worlds. If you ran into an obstacle in one world, you could switch over to the other, and it wouldn't be there.
The downside to this, was that puzzles weren't puzzles anymore; you could just switch at will.
So I changed it to activating a sort of pedestal, so that I could control where and when the dimensions should change.
Levels were still hard to create, though, and in the end, only a couple puzzles were made (the couple hours of sleep over the whole event didn't help as much as I'd hoped, either).
I did, however, make a pretty neat-looking boss/enemy accidentally! I'll definitely be using him in other projects in the future!
That's all I can think to say for now; hope you enjoy!
(Note: I'll upload the source code after I sleep)