Corponnected Ltd.

by wan
Overall★★★★★★★★★★4.19
Fun★★★★★★★★★★4.17
Innovation★★★★★★★★★★3.61
Theme★★★★★★★★★★3.22
Graphics★★★★★★★★★★3.74
Audio★★★★★★★★★★3.38
Humor★★★★★★★★★★3.33
Mood★★★★★★★★★★3.75
Coolness★★★★★★★★★★69%
----[ THE GAME ]----

Manage your global company and conquer the world, by building and improving factories. Make enough money to launch a space rocket and assert your dominance over the world!

TIPS
- Don't start with a Wheat factory, it's a bit difficult to make benefits with the initial 100 coins.
- Pay attention to building "ranges": if a worker does nothing, maybe its source building is just unreachable (not in the blue tiles).
- Recruiting additional workers for a building is often a good way to optimize your factory!

ISSUES
- The Pebble Truck description is wrong. It should read: "Prevents the Breaker from being blocked by accumulating too much waste. Can gather up to 50 Pebbles."
- Taxes are mostly useless, we simply forgot to balance them :)

----[ ABOUT ]----

THE TEAM
- Guillaume (code, contents)
- Manu (code, contents)
- Wan (code, custom graphics, music)

OUR TAKE ON THE THEME
We chose to mage a strategy game with some subtle focus on how things are connected in businesses: workers and machines depend on other tasks to achieve their work, and markets depend on each other to achieve more complex products. All of these are interlinked "worlds" that lead up to awesome things like getting rockets to space, and less awesome things such as huge, dehumanized companies only led by profit.

HOMEMADE/NOT HOMEMADE
Our team of 3 made all code from this game during the jam (powered by Phaser.JS). A good part of the graphic assets though was taken and adapted from existing sources ; most of them are in the public domain (thanks OpenClipart!), and all are under a permissive license.

Comments28

gardenhead25 Aug 2014, 12:12
I really like it so far! Good luck!
puppetmaster
puppetmaster26 Aug 2014, 19:28
+music
+theme
-radius connection (visual)
elkiwydev
elkiwydev26 Aug 2014, 19:48
5/5 game, i played for so much time
Spang
Spang26 Aug 2014, 21:19
Amazing Interface and very fun to play. I spent half an hour playing it.! :D
arhpositive26 Aug 2014, 21:34
I would've definitely finished this game if there weren't so many games to spend time with. It's the most content I've seen in a Ludum Dare game so far. Many different factory types, all of them different in some way. I've managed to try five different types of factories and it was a cool feeling to design slightly different for each of them.

That being said, I feel like the game could've been more challenging if there were some kind of a failure condition. This way it just feels a little sandbox-y. (unless there's a time constraint I'm not aware of)
radmars
radmars26 Aug 2014, 21:43
Really awesome entry. 20m just poof like that. Thankfully my empire of potato salad flour and oil was enough to rocket my octopus off into spaceeeeee. +1 for addicting gameplay and badass beats. :D
TowelKing26 Aug 2014, 21:50
I played through the whole game and enjoyed every minute of it. Each factory setup brought a unique strategy and I liked figuring out where bottlenecks were through the fast forward feature which let me tinker and optimize to my hearts content. Great Job!
Kerdelos
Kerdelos26 Aug 2014, 21:58
So addictive, great job !!
nonetheless27 Aug 2014, 11:50
The game is really fun. I miss a little tools for allowing building a lot of the same stuff at the same time. For example populating the whole area with trees when you have money for them is quite annoying. Nonetheless I'm impressed with what you've created. Great job :)
hexagore
hexagore27 Aug 2014, 12:30
Wow, this is very impressive. Had to really think about how to make even wheat profitable. More workers! MORE! :D
alpha_rat27 Aug 2014, 12:39
Great game, quite addictive and interesting to play
jackyjjc
jackyjjc27 Aug 2014, 14:10
Great game with in-depth content and nice graphics + music!
snowyowl
snowyowl27 Aug 2014, 14:43
The Pebble Truck in the Iron factories has the wrong description. I'm not sure how it's supposed to be used.
Z.B.G.E.
Z.B.G.E.author27 Aug 2014, 15:41
@snowyowl: Thanks for pointing this out. The description should be "Prevents the Breaker from being blocked by accumulating too much waste. Can gather up to 50 Pebbles."
J-d-H
J-d-H27 Aug 2014, 16:50
Excellent game.
Black Forest Programming27 Aug 2014, 17:04
Very compelling and very addictive with quite a bit of polish; once I started playing I couldn't stop until I beat it. There doesn't seem to be any way to fail other than to go bankrupt but that's easy once you get the hang of it; I think a time limit would be cool because it would force you to optimize your factories. On Linux+Firefox I didn't hear any music. Otherwise loved it.
udo
udo27 Aug 2014, 17:27
I played this actually for a long time, and probably will again :) It's one of these games with a simple mechanic that just works, I love the row-based production planning mode!
Oana27 Aug 2014, 19:04
I find it quite fun to figure out the best pattern for every factory type.
highlyinteractive27 Aug 2014, 19:18
Great fun. Gets a little repetitive, but very enjoyable
IAmSpencer27 Aug 2014, 20:10
Bookmarked and will definitely be playing again. This is super addicting and really well done. Simple, but enough 'depth' to keep me interested, I can easily see myself paying for a full version, excellent job!
borgi
borgi27 Aug 2014, 21:50
It was so easy with the apples to start, I could not make profit on anything else :D
Nice game, well done!
mechabit
mechabit30 Aug 2014, 13:16
Really fun game, spent far longer on it than I intended to lol
The dudes in orange jump suits look like convicts, especially the rock breaking ones lol
I especially liked the ability to retry your factory set ups before committing and trying to eke out the maximum profit, really tickled the min/max optimiser in me. Over worked lazy employees be damned lol
liquidminduk31 Aug 2014, 04:23
a lot of content here, really in depth!
Great gameplay
t4u5 Sep 2014, 00:47
I didn't find it as addictive as I firstly thought I would. Really nice graphics. The game tries to explain to player what is happening on the screen(some games forget it leaving player clueless).

+1 to innovation for being able to simulate, in most business games you are forced to learn on your mistakes.

I don't like the way the idea is treated. As topic was connected worlds - worlds in plural. Globalization is much more about single world being able to connect as whole.

Much love for the Octopus :3
AccountNo177 Sep 2014, 14:58
This game took more of my time than any other of the games. Very replayable, very long fun.
jukimv198615 Sep 2014, 08:43
Very complex and intricate, it feels like other business games I have played before. Keep developing it, would love to play a more polished version. Great job!

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