Crossing Wet-Dry Land
Created using the prototype OWL programming language (created by me).
Compiler for OWL can be found at "https://github.com/bsurmanski/wlc".
Use the LD30 tagged version.
May require SDL and SDL_image dynamic libraries to play.
A game about traversing a water soaked volcano. Gravity flips when you go underwater. See how far you can get before dying. Avoid the spikes!
Compiler for OWL can be found at "https://github.com/bsurmanski/wlc".
Use the LD30 tagged version.
May require SDL and SDL_image dynamic libraries to play.
A game about traversing a water soaked volcano. Gravity flips when you go underwater. See how far you can get before dying. Avoid the spikes!





Comments5
Also, if you are interested in programming language design, check out the sourcecode. This game was created using a prototype programming language I created; and I would love some feedback there, too.
Game ran great for me.
The concept is really fun and I like the physics except for the horizontal movement which made it hard for accurate platforming.
The game is damn hard, I never managed to get past 139 blocks :P
I think the problem with the horizontal movement is the lack of any friction on platforms. I'll keep that in mind for the future.