I like the gameplay. Nice graphics and mechanics. I had to try several time to win the first circle, because I didn't knew the brown traps decrease your coins.
@sol_hsa: I think there is a bug where the player velocity might slightly vary depending on the framerate the pc allows. Will check later. @Satyre: Thanks, now we realized we never explained or made more obvious that the obstacles make you lose the coins.
Fun little game, it can be a bit difficult to get all the, well, whatever the things are you are supposed to collect. Good graphics, appropriate music.
I like this! Although, it is way too fast. Especially the first levels could've been easier. But, nice graphics, good audio, and very fun. Hint: DO NOT update the game in the rendering loop!
Fun game! Very difficult but I think losing one coin when you get hit (instead of starting over) helps soften the blow. I got some choppy movement but no other bugs. Good job.
A more detailed control would be really nice, have you already tested how it would be if the world was rotating and the actor has a fixed y coordinate? I think it could be more accurate to control it
Somewhat surreal, but aside from that makes a pretty cool game (though I spent lots and lots of time on level 4; it literally took nearly as much time as all others together). Sometimes I felt like the game is going faster; must be related to that FPS thing.
Pretty cool idea overall, though the use of theme isn't too apparent. ^^"
Not my type of game. It goes too fast, and if you are on the inner ring, you cannot see what is ahead. Losing the rings all the time was really frustrating. People who enjoy this type of game will enjoy though.
But I liked how you go more and more out from the center, and something good can be made with this concept.
Every time I was just about to ragequit, I'd continue just a little longer and make some progress. I like how rather than just dying and restarting, pickups just get returned to the playfield upon collision - it kept me trying when I was close but not quite nailing it. Third level and I was done though - a shallower difficulty curve would have been welcome.
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@Satyre: Thanks, now we realized we never explained or made more obvious that the obstacles make you lose the coins.
But, nice graphics, good audio, and very fun.
Hint: DO NOT update the game in the rendering loop!
Pretty cool idea overall, though the use of theme isn't too apparent. ^^"
But I liked how you go more and more out from the center, and something good can be made with this concept.
Keep it up!