Defend the Planets!

by alhvi
Overall★★★★★★★★★★3.75
Fun★★★★★★★★★★3.80
Innovation★★★★★★★★★★3.60
Theme★★★★★★★★★★4.00
Graphics★★★★★★★★★★3.58
Audio★★★★★★★★★★3.33
Mood★★★★★★★★★★3.40
Coolness★★★★★★★★★★48%
This planets are connected. They share energy. The energy is used to shoot and destroy enemy invaders. Transfer the energy between planets to support the one that's under heavy attack.

Created by Cavi and Alhvi using ImpactJS engine. We hope you like it :D

Music: "Rocket" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

screenshot

Comments15

riktothepast
riktothepast25 Aug 2014, 16:31
Fun and very well done. Congratulations!.
Vidsneeze
Vidsneeze25 Aug 2014, 20:52
There's soo much strategy that goes on playing this game he he
foobraco25 Aug 2014, 23:37
Great strategy game, I really like how it handles the distribution of resources and the way it makes you choose between upgrades each wave.
inakrinat
inakrinat26 Aug 2014, 04:21
Nice one! Very good!
Mapboy27 Aug 2014, 00:45
Neat little game. Enjoyed it!
Chaoslab
Chaoslab27 Aug 2014, 08:06
That was some fun, Like the music. Well done! :-)
radmars
radmars27 Aug 2014, 18:16
Nice! Clever mechanic that fit perfectly with the theme! Really fun.
elkiwydev
elkiwydev27 Aug 2014, 18:24
Looks good, good job
leafarz29 Aug 2014, 16:43
very simple, very micro-y but very fun game!
would be useful i think if you add shortcuts for transferring energies.
nice game and great job!
fauge2 Sep 2014, 00:49
great little game, could be other planetary upgrades as well
Miziziziz2 Sep 2014, 00:52
Very solid game and nice music.
Would like to see more strategy options and more enemies, but otherwise it's a unique defense game
tiff
tiff6 Sep 2014, 00:06
Really fun and very well done! I also loved the music!
Dry Tree
Dry Tree10 Sep 2014, 06:51
Very good game, and well fitted to the theme. Just a thought: It would be nice if I didn't have to click to transfer energy and instead it tracked my mouse position and distributed energy automatically based on how close my pointer was to each of the three planets - I think that would make the game more dynamic and I'd feel more powerful playing it.

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