Click to another tab, then click back and select the game window. It's an issue with Chrome.
Or, try IE. Both have resolved the issue for me.
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You are part of a delivery service gathering both the strange and mundane for your clients. Learn to recognize the style of resource each planet type provides to save on energy. See how long you can stay in space.
I had more gameplay mapped out, but 48 hours is always shorter than I expect, even after bloodying the hatchet. Point and click, using the new Unity3D 4.6 beta UI tools.
The tuning is wrong, so it's unlikely you'll make it past 1 delivery. Sorry for that.
@LesInk I've been noticing that a lot with all Unity Webplayer games this evening. Very strange. Will see if there's anything I can do on deployment options.
I checked on a couple other computers. After the game loads the first time, hit Refresh. That should solve the problems with the new UI elements not registering clicks. Sorry for the trouble.
@BloodJohn Thanks for the tip. That seems to fix the issue as well.
I had quite a bit more planned, in case I made it that far, but in the end I spent too much time re-learning Unity after 8 months away. Didn't even get the planet resources balanced right. :-p I'll consider expanding it as intended depending on the response here.
Cool idea, kinda reminds me of an extremely simplified Gazillionaire. I apparently am not good at remembering the types of resources each planet had and was only ever able to make one delivery. Lots of potential though.
One delivery and I lose...I fail at the memorization. Need to use some association like "Red is coolaid"... although I think it was green?... shit this is why I suck at this.
some of the entries were pretty funny, like ritual dagger "only used once" LOL!
This is just really fun to play and oddly addictive, one of the few LD entries I've played that were both simple, yet had some strategy to them. So well presented too, good job!
Interesting concept... the feeling it gave me is similar to the game where you have to flip over 2 of the same tile at the same time, and turn mis-matches back over.
Just for your info, it worked great in Chrome for me.
Interesting, but I think some of the items in categories need to more strictly adhere to the category type; some of the items could have gone either way.
Yeah, sorry for that. That content went in during the last 60 minutes. Categories are roughly Mineral, Organic, Tech, and Mysticism, associated with Red, Green, Blue, and Purple base colors.
Nearly made it to two deliveries... I was just missing one item. :(
It's too bad the tuning is off, I really like the the item-collecting part, reminds me of CCG games. The collecting aspect could be even more interesting if the individual resources had different rarity values. Or if each item had a different weight and you could only carry a certain amount.
The items' descriptions are really funny. Well done!
Thanks. I had a lot of ideas, but I think the two most critical unimplemented features were multiple items per planet (of the same category), and some players influenced small scale energy regeneration mechanism. That would have made the game quite a bit more playable. Next time.
Do you randomze the item / planets color in the same play between to delivery ? Because I had grain on 2x different colors in the same game ( not same delivery )
The base colors were likely the same. I do randomize the secondary colors of the plants, but each planet has a base color of red, green, blue or purple. I don't believe it's possible for them to overlap, but green and blue can probably get pretty close to each other, and all colors can get pretty close to black.
I liked the mood. Didn't figure out at first that it's about remembering colours (because I read your tutorial here afterwards :). The atmosphere kept me clicking through it, though I didn't manage to beat the first stage. Nice idea!
I played this a bunch of times, I really enjoyed it. Made it up to 5 deliveries and now I'm going to spend the rest of the night pretending that's a lot. Great work!
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P.S. Many LD Unity games do not work under Chrome. if you run them under IE and it will work.
I had quite a bit more planned, in case I made it that far, but in the end I spent too much time re-learning Unity after 8 months away. Didn't even get the planet resources balanced right. :-p I'll consider expanding it as intended depending on the response here.
some of the entries were pretty funny, like ritual dagger "only used once" LOL!
Haha, anyway gj!
Just for your info, it worked great in Chrome for me.
It's too bad the tuning is off, I really like the the item-collecting part, reminds me of CCG games. The collecting aspect could be even more interesting if the individual resources had different rarity values. Or if each item had a different weight and you could only carry a certain amount.
The items' descriptions are really funny. Well done!