Delving

Delving

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.23
coolness: 1.00
fun: 2.35
graphics: 2.78
humor: 1.92
innovation: 3.64
mood: 3.03
overall: 2.78
theme: 2.40
This is a game about identifying items. To play, download the zip file and extract the contents to the desired location. Run delving.exe.

To the people not using Windows: You might be able to run the game from source. What is needed is Ruby 1.9.3 (the game might also run in previous, or later versions) and the Gosu gem (see http://www.libgosu.org/), which is available for Mac, Windows, and Linux. Please tell me if it works (or if it doesn't).

The game was made using Ruby with Gosu and Ocra. Gimp and Paint were used for the graphics. Audacity and MilkyTracker for sounds and music.

Controls:

The game is completely mouse driven. When trying to match the melody, holding left mouse button raises pitch, and releasing left mouse button lowers pitch. To finalize the melody, press right mouse button (without pressing/releasing left mouse button). There is a short tutorial.

(Possibly not very) clarifying information about symbols:

When naming an entity, pay attention to symbols and the affinities of the entities you know. If you want to play it safe, always choose to disconnect when you are unsure. This way you will at least gain one point of knowledge. However, correctly identifying an entity will give you a much larger boost. You may encounter entities that you do not know (yet). Incorrectly naming an entity slows down learning (you lose one point of knowledge).

The numbers displayed in the lower right corner while serving customers represent current knowledge and the amount needed until some new information is gained. When not serving customers, the numbers represent the expected knowledge boost if you correctly identify an entity (including possible multipliers for good performance). It is a bit of a mess.
Found a bug?
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