Dimension Plane

by richard
Overall★★★★★★★★★★2.95
Fun★★★★★★★★★★2.78
Innovation★★★★★★★★★★2.89
Theme★★★★★★★★★★3.17
Graphics★★★★★★★★★★3.11
Mood★★★★★★★★★★2.73
Coolness★★★★★★★★★★32%
In my game, Dimension Plane, you take the role of a young girl, half complete in two similar but separate universes, who is journeying to regain her full self. By cooperating with her inter-dimensional partner, she must solve the puzzle of these strange worlds in order to escape.

Objectives and Notes:
* Make it to the end of the 3rd screen by picking up and placing orbs from and on the pedestals
* When an orb is on a pedestal, it exists in both worlds but it only exists in one while being held
* Placing an orb on a pedestal will open/close any doors of the same color that is connected to that pedestal
* Pedestal connections to doors are denoted by wires travelling from the pedestal to the door
* You cannot move onto the next screen unless both characters reach the edge of the current screen
* You've completed the game if you make it past the 3rd screen and all you see is a white rectangle

Controls:
(Left Arrow): Move left
(Right Arrow): Move right
(Up Arrow): Jump
(Z): Pickup/Place orb (top dimension)
(X): Pickup/Place orb (bottom dimension)

Issues:
* Abrupt ending; I meant to have a little congratulations screen but I didn't have enough time
* I think I have resolved collision issues, but it still may be possible that the character falls through the floor. If this happens, you'll have to refresh the page, unfortunately.

Comments10

mrexcessive26 Aug 2014, 20:00
Hi there. Really like that there are 2 worlds, but 3 orb colours. Excellent graphics, shame no sound. Great puzzles!
ClownAround28 Aug 2014, 02:47
Really liked the gameplay
Logan
Logan29 Aug 2014, 01:28
Wow, THAT was a lot to wrap my head around. I can only imagine it must have taken a lot of thought to play the progression of this puzzle, and to make sure the player couldn't get stuck.

I was grateful that the two dimensions were forced to align at the screen edges.
TBSHRichardauthor29 Aug 2014, 18:36
Thanks for the comments so far! I'm glad there has been some enjoyment!

@Logan: Yes, I made sure to do all my planning before moving on to actually creating the game. Most of the trouble I had with the player getting stuck was the situation where the player entered the second screen without the green orb and jumped over the "hill". I for the most part fixed this by adding a bunch of inverted green doors in the first room, but after reading your comment, I just realized that I missed some areas and it is very possible to get stuck. I wish I had noticed sooner, but I at least tried to prevent it.
sP0CkEr230 Aug 2014, 04:46
You got very high marks from me except in sound. You must have spent a lot of time working out the puzzles. The game mechanics were excellent. Great job.
ChuiGum
ChuiGum1 Sep 2014, 04:02
Awesome innovation. Really neat idea, fun! Good job!
tbam1 Sep 2014, 04:04
Solid gameplay, and tough puzzles!
dancingmad14 Sep 2014, 13:57
Very well designed puzzles, congratulations!

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