Cool concept, if somewhat stressful. It took me a while to figure out what exactly I was supposed to do, but it was pretty fun to try and redirect things where they need to go.
@CogentInvalid @Weaver Thank you for trying it out. I bumped up the difficulty a bit towards the end because I thought it was too easy *facepalm*. I'll adjust it.
@fallingBear There's at least one flame per level. I was trying to balance the game. Thanks you for playing. @pjimmy Thanks. @nerd burglars Thank you so much! I wanted the game to be strange. @ElectricSeagull I forgot to mention that in the instructions. The flames reduce your karma. @ikr Thank you. I guess I made the game too difficult. I'll fix that after the voting ends.
Love the sound when you eat bunnies. I found the trick to be as simple as trapping the bunnies in an endless loop and letting my guy chase the carrots. Also not sure how the theme plays into this one. Solid entry!
Hilarious game! Haha! I loved the sound and music, really set a superb tone for the game. I loved how the tinkly piano was then corrupted by the dark charing sound when the rabbit's rabbit ghost came for revenge. "tasty!". Took me a couple of goes to work out which was me ;)
Cleverly built game mechanics, and could be expanded to various directions. Liked the bunny gfx. I started wondering if there was some other way to display arrows. For example arrows that point down would be "blue", arrows that point up would be black, etc. I'm not sure if that would have been messy, but perhaps could have given me more info where the arrow is pointing.
Or maybe animating them ... or something like that.
Also, I would start with a smaller grid & slower bunnies first, and then later added more grids and faster speed.
Awesome, a Nigerian (?) game! (Found it through "Connecting LD30 to the Real World" by Will Edwards).
Cool style, in the opening screen already with the icons. It reminds me a lot of some ~20 year old games I used to play on the Mac.
I think the gameplay could get a little more complex (maybe it does, but the game froze on level 3 or something), and random appearances don't feel very fair.
I like the premise, but I think it would do better with the arrows being turnable in both directions, having the creatures start in more varied locations and most of all having the arrows shift orientation at will every so often. Now I just locked the cute and the evil on a row and had my self trapped between a pair or -> <- while feeding on the carrots. The music was really good, and it was easy enough to understand how to play.
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The game itself could get surprisingly hectic at times! I quite enjoyed this :)
@matthias_zarzecki Thank you! I feel inspired to raise the strangeness of my games a notch.
@pjimmy Thanks.
@nerd burglars Thank you so much! I wanted the game to be strange.
@ElectricSeagull I forgot to mention that in the instructions. The flames reduce your karma.
@ikr Thank you. I guess I made the game too difficult. I'll fix that after the voting ends.
Cleverly built game mechanics, and could be expanded to various directions. Liked the bunny gfx. I started wondering if there was some other way to display arrows. For example arrows that point down would be "blue", arrows that point up would be black, etc. I'm not sure if that would have been messy, but perhaps could have given me more info where the arrow is pointing.
Or maybe animating them ... or something like that.
Also, I would start with a smaller grid & slower bunnies first, and then later added more grids and faster speed.
Anyhow, well done!
Cool style, in the opening screen already with the icons. It reminds me a lot of some ~20 year old games I used to play on the Mac.
I think the gameplay could get a little more complex (maybe it does, but the game froze on level 3 or something), and random appearances don't feel very fair.
By the way, interesting concept
Note: The game crashed on me with "Uncaught TypeError: Cannot read property 'map' of undefined (game.js:908)"
The music was really good, and it was easy enough to understand how to play.