Enduring Atlas

Enduring Atlas

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.77
coolness: 1.00
fun: 3.09
graphics: 4.20
humor: 2.33
innovation: 3.94
mood: 3.78
overall: 3.63
theme: 4.12
HOW TO PLAY

Enduring Atlas is a 2 player game between Darkness and Light. Players take turns connecting lines between the worlds to reach their perspective goals: Darkness tries to let the planets collide while Light tries to lighten Atlas' burden. Each players' progress is indicated in percentages at the top of the screen.

Each turn a player gets to draw one line between the top and bottom row of nodes. Darkness goes from a dark node to a light node, and Light goes the other way around. Every line connected to a node increases that node's strength for the player. Multiple connected lines to a single node expand that nodes strength exponentially.

Lines can be drawn straight or diagonally. If a newly drawn line intersects with any lines of the opposing player then there is a 50% chance that the opponents line will be destroyed.

After each turn the strength of all dark nodes is added up, as is the strength of all the light nodes. These forces are pitted against each other and the planets are either pulled in closer together or they move further apart. The first player to reach a 100% wins.

ABOUT THE GAME

Enduring Atlas deals with connected worlds that are also opposing worlds. Besides the two external worlds - the ones Atlas stands on and the one he has to carry - it also deals with two conflicted and connected worlds within. Darkness and light.

The darkness and light theme is also present in the audiovisual part of the game. The graphics consist of harsh shadows and clashing colors. The cursor is Atlas' own hand controlling both sides. The scattered piano tones in the background music are all "neutral" tones, while actions by the dark player add minor tones, and actions by the light player add major tones.
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