Google will say the .exe is a virus because it was made with gamemaker, thankyou.
Control with arrow keys has asteroid style physics
press space bar to fire then once both bullet are fired press space to "connect" them.
get used to the physics, there is no options menus. press z to skip onto the next level.
hint: head up to find the key, also the red forcefield will kill you
this is my first LD and really am not impressed with the final product, but I thought it would be rude to now show my use of the theme and possibly a fun idea for a larger project thankyou!
Enemies come through walls, health bar is really big and blocks some of the assets, background begins to hurt your eyes, some objectives are hard to find, screen shake is way too strong and there's this annoying sound that loops all the time without any clear reason. A decent game with many smaller issues.
On its face, an asteroids style space shooter with some exploration and item (key) collection is a cool idea. However, as mentioned before the sound looping in the background isn't doing the game any favors. The screen shake really needs to be polished. It goes past the point of "juice", and really just makes it hard to orient your self on the screen. Enemies pass through walls. The movement physics don't feel great against enemies who can move more easily than you. Dogfighting doesn't feel great. I might tune the enemies to work better with the player's capabilities. It's a nice attempt. Definitely don't stop trying, but I think there are some lessons you can definitely learn from what didn't work here. Best of luck on your next project and/or Ludum Dare!
As others have said, great idea, and I was initially pleased with the ship movement, but it's really hard to hit the enemies once they start circling you. Promising though, could be a lot of fun with a bit more work
Comments5
Could be quite fun if worked on.