Developed in HaxeFlixel. Arrows to move, WASD to control your directional lashings. Loosely inspired by the "Assassin in White" sequences from the Stormlight archive books.
I started playing this game not realizing you could use regular movement with the arrow keys, I was playing with just changing gravity--and I almost liked it better that way, until I got to turrets :P Anyways, nice game!
The controls seem a bit awkward to me, and the game has kind of a weird learning curve. Other than that, it's a nice implementation of an old idea. :) Nice work!
Really good game. Has a lot of potential to be the next Super Meat Boy!!
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Belvar25 Aug 2014, 17:21
Wow, really strong platformer, reminded me of VVVVVV. Very challenging but still fun. The graphics are simple but looks good. I really loved the ending credits :)
very nice mechanics! though the controls were a little annoying. also, the height of the screen was a little too big for me, it didn't fit all the way on my laptop :(
I'm really sorry about the performance. The time constraints led me to take a very very ill advised course in choosing how a bunch of the mechanics were implemented.
Quite fun. The collision boxes are bit too large and it's easy to die, and the music gets repetitive quite soon. But other than that, it's a really nice and fun entry. The graphic style is interesting and pleasant to the eye.
That's a cool idea, but you should tweak the controls a bit:
The character has a lot of inertia which makes him hard to control, and his hitbox is a bit to big (I really expect him to fall when both its feet are in the air).
Really cool idea but I do not posses the skills to play too far into the game (keep hitting the wrong set of movement keys and when it came to the first timed jump room I was done for!).
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Traumendes_Madchen2 Sep 2014, 13:19
Am I playing a dangerous sheep-ninja 0o ? Very strange physics (I was under the impression I was just flying in the air) but not bad otherwise.
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It wasn't easy so maybe make the resown quicker?
Quicker respawns would be nice considering a pretty high momentum and very spiky spikes :)
also, the height of the screen was a little too big for me, it didn't fit all the way on my laptop :(
Other than that, great entry!
The character has a lot of inertia which makes him hard to control, and his hitbox is a bit to big (I really expect him to fall when both its feet are in the air).