Ludum Dare #30compo
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Post compo features:
+ Score.
+ Tuned illustrations.
+ Connect animation and musical notes from a song by Jade Brewer.
+ New name ".." (DotDot).
Playtesters: Diana Salles, Jennifer Russ, Bethany.
Post compo playtesters: Anders, Aubrey, Kerry.
Inspired by conversation with Matt and Diana at http://themade.org
+ Score.
+ Tuned illustrations.
+ Connect animation and musical notes from a song by Jade Brewer.
+ New name ".." (DotDot).
Playtesters: Diana Salles, Jennifer Russ, Bethany.
Post compo playtesters: Anders, Aubrey, Kerry.
Inspired by conversation with Matt and Diana at http://themade.org







Comments25
The bomb are indeed random and have a simple 25% chance of appearing, your "deck of card" idea could work, I'll try to implement it as soon as I have the time.
Again for the down arrow idea, I tried it and it's great.
Thanks a lot for your involvement, have a nice day !
But it was definitely lacking sound.
I think showing the sleeping child between 'levels' could have added something to the game, too.
As has been said, it needs sound. Also, sometimes the dot would snap to where I didn't want it and the level would restart. I didn't think precision dragging should have been part of the game but maybe that's just me. Maybe you should set a fraction-of-a-second timer so the player doesn't lose immediately if they're just passing by a point that's not in the design.
Also, was there an end screen? Did I just click past it by accident? It seemed like the game just restarted after the last level.
Thanks for the game and good job!
Nice concept, I like it. :)
The last level (the character face) gave me some hard time.
I also tried the post compo, the audio add a lot to the experience, although I'm missing some difficulty in that version (nice touch to make the player draw is own score).
At first I thought "meeeh too easy, I don't see how it could be difficult".
The it became quite hard for me :) Good job.