It's more of a sandbox than an actual game - we never got to constraints or win conditions. To make a game out of it, try to get in, set the church on fire, and get out!
Haha, the theme connection was a whole other layer of the game we didn't really get to - the only remnant was the fact that when the church burns down, there's a radio-tower inside instead of the expected skeleton. We had this whole ambiguous connected-timelines hysteria thing we'll hopefully actually explore in a more fleshed-out version.
Holy hells, loved the aesthetic here. Amazing graphics. Could use some more gameplay though, and a way to reset it. I ran into the fire, got a black screen but the sounds were still going, and I couldn't start again xD
That was surreal, and surprisingly fun! The color palette and visual style are pretty epic, as is the audio :D Particularly loved the fire effect.
Would really like to play a post-compo version that extends the gameplay. Some kind of spatial puzzling aspect where the fire slowly spreads from the ignition point perhaps? Anyways, great work.
After I#ve played this game, I was asking myself what the games message will be... graphics are really nice... webplayer version runs perfect for me... nice piece of work
Comments19
Would really like to play a post-compo version that extends the gameplay. Some kind of spatial puzzling aspect where the fire slowly spreads from the ignition point perhaps? Anyways, great work.