Ludum Dare #30compo
Flip World
Use bottomless pits to evade hazards!
Left Right / A D ----- Move
Space ---------------- Jump
R ----------------------- Restart
- + --------------------- Change Volume
UPDATE: Re-uploaded web and source with the following changes (all of which are bug fixes):
- Made continuous loops a little easier to get out of in case you get stuck.
- Fixed bug where player would lose velocity when tapping jump.
- Added some blocks to prevent getting stuck in the first cave area.
- Added Restart button for the end.
Left Right / A D ----- Move
Space ---------------- Jump
R ----------------------- Restart
- + --------------------- Change Volume
UPDATE: Re-uploaded web and source with the following changes (all of which are bug fixes):
- Made continuous loops a little easier to get out of in case you get stuck.
- Fixed bug where player would lose velocity when tapping jump.
- Added some blocks to prevent getting stuck in the first cave area.
- Added Restart button for the end.
Genres: platformer
Comments19

DrCicero25 Aug 2014, 02:49
Perfect! You made a simple platformer in terms of graphics, left out the music, but - but there was nothing missing! no wonky controls, no bugs! Also it was not too short! Nice game.

hazzahazzam25 Aug 2014, 08:42
One of the better games, for shore. Checkpoints appropriately spaced, something that is hard to achieve, good job.

renatopp25 Aug 2014, 17:42
Great game in general, I just missed some indication of which side I am. It would be cool if you work out in a complete version of this in future. Nice job.
sez25 Aug 2014, 22:54
Nice platformer, although it made me a bit nauseous. Well done :)

Blue Thumbs Gaming26 Aug 2014, 04:52
Congrats on your game! Oh man this game is cool but I just couldn't get past some of the sections due to my stupid brain not being able to comprehend the world flip. That's no fault of the game though and I wish I was better at it. A backing track would have been cool. Cheers, Ben.
TeamQuadratic26 Aug 2014, 04:55
Fun gameplay, but easy to get disoriented.

monsterkillu26 Aug 2014, 05:02
Really hard .. But i quite liked the puzzles ... & the gameplay .. I get confused with the flipping of the character when flipping the worlds though ..
PixelFeet26 Aug 2014, 05:07
This is definitely one of the better games I've played so far. It's tricky, but not so tricky as to discourage playing. The numerous checkpoints are good as well. It did give me a bit of motion sickness, though, and I don't find myself suffering from that often.

ob616026 Aug 2014, 10:09
This is one of the best games I've seen so far. My eyes hurt a little from the constant rotation ;)

jthistle26 Aug 2014, 10:20
Nice concept
Ofursnati26 Aug 2014, 10:28
old school platformer, I love it. GJ.
IAmSpencer26 Aug 2014, 21:08
This was a really good idea/concept. It got pretty 'stressful' after awhile, but it was really fun. Great job!

Pat AfterMoon28 Aug 2014, 13:30
Nice base for this platformer, good job!
grifdail28 Aug 2014, 13:30
This is insanely hard ! The fact that the world rotate instead of just flip (and the direction change so) is a great idea, but after about 15min i still cannot "integrate" it...

Shide29 Aug 2014, 07:03
Just great!
I wrote, what I thoght in Newgrounds page, but I can do it again =)
Simple idea, but interesting and hardcore gameplay do great thing - 5 out of 5 game.
I wrote, what I thoght in Newgrounds page, but I can do it again =)
Simple idea, but interesting and hardcore gameplay do great thing - 5 out of 5 game.

Franklins Ghost30 Aug 2014, 07:14
Great use of the theme and the simple designs worked really well. Think reversing the colours in the opposing world would help distinguish them a bit more, but besides that really enjoyed it.

danidre1430 Aug 2014, 19:16
Sort of challenging at first, but then became boring, and seemed impossible. :\

IsaacL.Balogh6 Sep 2014, 21:19
Really interesting concept though when you flip it would be better if the player wasn't suddenly facing the other direction, also the flipping animation was making me feel ill.



Smoother controls would be nice, and more checkpoints on the second level