A puzzle game where the two sides of the board are opposite "connected worlds" - each is the inverse of the other, and you'll need to coordinate them in order to succeed.
Excellent game! I liked the sfx, very fun and interesting concept. Very pretty too, and nice presentation. I will say that it was not very difficult, which hampered my enjoyment a bit, but overall I liked it a lot!
Absolutely brilliant! Fits the theme perfectly. Really clever to have a puzzle game where only the mechanic has to be designed and not the puzzles. I'm in love. :')
Clever game, I love how it moves. The control scheme seems a bit weird, also there could be some feedback when you're facing a wall, at first I thought the controls didn't work because nothing responded. Otherwise it's a cool game :D
Great puzzle game. Is a little difficult to remember where the opposite ball is, but it's challenging too. Grea equilibrium between sound quality, graphics ad gameplay...a complete game! well done!!
Ok. It's good game to play with potentially strong game mechanics. But say me one thing... Why controls are QWAS? Why not (F1, G, Del, Scroll lock) ???
Hi there. Great look and feel. Game itself needs more instructions. Scored 1 point on 3rd retry - was never able to move away from starting edge though, flipping, moving... nothing worked ;)
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But say me one thing... Why controls are QWAS? Why not (F1, G, Del, Scroll lock) ???