LOL, what a crazy game. I love the concept, and the fact that the setting stays the same each time you transform. It makes the worlds seem very connected (aha!). Anyway, I'm not sure which one's hardest... probably the raccoon. The frog's controls are the most difficult but it's easy to catch mosquitos on accident. The mosquito's controls are crazy, lol, they glitch sometimes but in a fun way. Great work!
@mess110 You'll need the latest version of love (0.9.1) from here: http://love2d.org/. Might not be in your package repo yet.
@BubbleChien Yeah, I wanted to add analog stick gamepad support for the mosquito which would make the controls much more precise, but ran out of time. Also spent way too much time painting the frog and had to rush the raccoon in order to get the mechanics done.
I'll probably keep working on the game after the compo to polish the stuff I didn't get to.
The way your spirit transfers is actually a really cool idea. I wish that there was some visual indication of which animal you were, though, a few times i thought i was a frog when it turned out i was the mosquito hehe. Shame it wasn't expanded much, but you have some good ideas !
Was pretty lost for a while but eventually went back to read what the controls were and what was happening. I think if it were just more obvious what was happening, and maybe have a 'divebomb' hold mechanic for the mosquito similar to the frog, it could become something very interesting.
Interesting game. A bit disorienting though, had to read through the controls a couple of times before I could figure out what the mozzie was doing! Tried to eat a frog or two, never could - raccoons get instagibbed by those mosquitoes!
Comments17
mail.lua:4 attempt to index field 'window' (a nil value)
any idea on how to get it to work. I am running it under linux
@BubbleChien Yeah, I wanted to add analog stick gamepad support for the mosquito which would make the controls much more precise, but ran out of time. Also spent way too much time painting the frog and had to rush the raccoon in order to get the mechanics done.
I'll probably keep working on the game after the compo to polish the stuff I didn't get to.