
Galaxy Bowling
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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This is my first game done in Unity (and my first Game Jam done alone). I went in the opposite direction of the theme, and made a game about disconnecting world instead via explosives. The main mechanic is angling your rocket and accounting for gravity to snake your rocket into a shiny galaxy system.
I'm pretty happy with how it came out. The game mechanic played out exactly how I imagined in my head, and so that was exciting to see on screen.
I spent a lot of time just learning the tools but luckily a lot of the artwork could just be handled with perlin noise and shaders, so I think that saved me time in the end. I wish I had been able to generate more levels but unfortunately I spent much too much time making it look nice and not as much on the level design. I really would have liked to have had more of a puzzle-type game play since the current gameplay is more trial-error, but unfortunately time just didn't permit it. I really wanted black holes, but maybe another time.
Thanks for checking out my game!
I'm pretty happy with how it came out. The game mechanic played out exactly how I imagined in my head, and so that was exciting to see on screen.
I spent a lot of time just learning the tools but luckily a lot of the artwork could just be handled with perlin noise and shaders, so I think that saved me time in the end. I wish I had been able to generate more levels but unfortunately I spent much too much time making it look nice and not as much on the level design. I really would have liked to have had more of a puzzle-type game play since the current gameplay is more trial-error, but unfortunately time just didn't permit it. I really wanted black holes, but maybe another time.
Thanks for checking out my game!