You've been split into the three primary colors. For (bad) Science. Make your way through the lab to get to the last room. Your colleagues will be throwing inanimate objects at you. Fight your way through to the end.
Instructions Arrow Keys/WASD to move Tab to open Pause Menu Z and X to swap colors. Click your attacks when in battle. (Defend doesn't do anything :/) Earn experience from battle to unlock more skills and raise your stats.
----------------
The Battle background does not match the color indicator (top left). The indicator is final... I think. Enemies and you have different stats in different colors. You can see all of your stats and skills by changing colors while in the pause menu.
----------------
We just wanted to make an RPG this time. And we almost succeeded too. I think if he had another full day the game would be a lot more coherent.
I liked the setting and I feel like it fits the theme rather well. Like you indicated yourself already, the execution could be better. I feel like it lacks any meaningful decision making which makes RPGs interesting.
Got my ass handed to me by a Potted Plant. 10/10.. also the music was REALLY good, but I felt it was way too low in volume, I had to crank my sound card up.
Otherwise, it's an interesting concept. It's not intuitive when you're standing on top of a wall in a different color and you can't switch, and the battle system doesn't seem synced up with the rest of the game. (You're always red, even when the game is in green or blue mode.)
Ugh. I thought I got rid of all those. We meant to add in a sound effect or some indicator that you couldn't switch but we didn't get to it (as shown by the fact that every attack is paired with a punching sound.)
You have done some great work, but maybe the game could be more polish if you focus on one of the both concept (puzzle or rpg). The fights are too invasive, I have trouble to grasp their purpose. Anyway, good music and graphics :)
Pretty good post. I just stumbled upon your blog and wanted to say that I have really enjoyed reading your blog posts. Any way I'll be subscribing to your feed and I hope you post again soon. Big thanks for the useful info.
Comments15
Um.......
Otherwise, it's an interesting concept. It's not intuitive when you're standing on top of a wall in a different color and you can't switch, and the battle system doesn't seem synced up with the rest of the game. (You're always red, even when the game is in green or blue mode.)