"Glue The World" has 2 mode in a game. First, connecting the world(floating blocks). Seconds, the player runs to the goal across the connected world. Please try it!
There seems to be an issue where some levels are missing most of the blocks, but restarting the level fixes it. I liked the introduction of different types of blocks for variety and challenge.
Very nice! 5 stars for innovation, for sure. I love that the game has two 'modes', the building phase and the platformer phase. It did become a little too easy when I realized I can withdraw 'glued' blocks from the screen entirely and wait for solo blocks to float into good positions without any fear of danger. Very enjoyable though. Great creativity. One of the better games I've seen here.
A tad annoying that during the first few staging you have too many too big overlapping blocks, most of the time I touch one I basically start the second phase.
Really great. My favorite so far. Extremely clever. I wonder what other kind of puzzles you could extend this into -- maybe with stationary obstacles rather than the black blocks. I gave up on world 5 because tracking the black blocks was beginning to give me a headache by the 4th try or so.
Really novel idea. Fun to play. Nice controls. I enjoyed the variety of blocks, although it got a bit repetitive. I would love to see this game expanded on!
Really cool interpretation of the theme. Had a lot of fun in the gluing phase, but the platforming phase felt a little empty to me. Nonetheless, an awesome game for 48 hours. One of my favorites so far.
I like the visual feedback of not connect vs connected. The next level animation and sfx were great/rewarding. Dying at the top and bottoms/off the play area seemed unnecessary and surprising. If you want to block the player for specific levels maybe use lava instead.
The jump could be variable instead of fixed height so you can jump into smaller spaces with skill instead of hitting your head on lava/etc.
Some level design felt amazing - especially the level where you use the water to go from the outside to the inside and the earlier level with the gigantic lava block , but the initial levels feel a bit repetitive.
Extremely innovative... polish up the graphics/audio and publish :D
Comments29
There seems to be an issue where some levels are missing most of the blocks, but restarting the level fixes it.
I liked the introduction of different types of blocks for variety and challenge.
Running Iceweasel (Same thing as Firefox) on Debian Jessie.
A tad annoying that during the first few staging you have too many too big overlapping blocks, most of the time I touch one I basically start the second phase.
Had so much fun in this one :)
The jump could be variable instead of fixed height so you can jump into smaller spaces with skill instead of hitting your head on lava/etc.
Some level design felt amazing - especially the level where you use the water to go from the outside to the inside and the earlier level with the gigantic lava block , but the initial levels feel a bit repetitive.
Extremely innovative... polish up the graphics/audio and publish :D
Controls are easy and intuitive and I got the idea what is supposed to be done really quickly.