How to Adventure

How to Adventure

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.94
coolness: 0.61
fun: 2.89
graphics: 4.11
humor: 2.40
innovation: 2.77
mood: 3.28
overall: 3.40
theme: 2.42
Your goal is to slay the evil beast that guards the cathedral in the center of the map. Everytime you die, you can upgrade your character and try again. We thought about the theme as suspended islands, connected by small bridges.

Hint: bigger items have better stats (:

Written in javascript/three.js

EDIT: Added a post-compo link in which the controls are fixed.

credits:

Luca Di Bartolomeo - programmer

Sara Di Bartolomeo - programmer/artist

Parakeets - game designers/inspiration

follow us on facebook: https://www.facebook.com/brogrammerspage?ref=ts&fref=ts

music by Szymon Matuszewski
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