This was a truly bizarre but somehow very compelling entry. I got until you have to cross a ravine full of spikes, after that I got tossed back into space and I returned to the first world. Not sure what I should have done after that, Good use of single color graphics as well.
Hi there. Nice to see Stencyl making an outing - fewer this time around. Having the control for jump described so late was annoying ;) Like the design especially the jump frames on the animation!
I really enjoyed the graphics, they're simple but stylistic at the same time. I got lost after the spiked hallway of death so a little more instruction might have been needed. I ended up returning to the first planet and i wasn't sure how to continue.
Actually really enjoyed this one. The impression I got from the first level was that I was in for a (beautiful) basic plat forming game, just looking at scenery. Boy was I wrong, in the best way. Loved the aesthetic of this game. Flying around was really well done, and being in space was just really well done. Great job, spread your wings and fly!
I enjoyed this and managed to get the end (just). I really, really like how the mechanics really slowly grow on the player. I initially assumed that the controls for these mechanics were always available and you were simply controlling when the player got access to that knowledge by showing them a sign with a thing they didn't know about yet. I was actually a little sad when I reloaded the game and found that wasn't the case and these mechanics are simply locked until you approach the sign, especially when I saw areas I couldn't reach through lack of a jump early on and wanted to go back to once I could fly. However I understand your decisions here and I think the subtle way you pace these mechanics is really good.
As an aside I never particularly found a use for the second mechanic, which I first assumed from the image to be a 'glide' of sorts but it seemed to only be a tool to stop momentum which didn't seem necessary at any point. So I'm not too sure what to make of it.
I was almost physically forced to stop playing this entry due to the repetitive strain that 'flapping' was putting on my fingers. I feel like the general control experience of this mechanic could have been implemented better, especially as you encounter a very long tunnel of spikes which is difficult to navigate and requires a lot of rapid button presses. I worry that you will lose a lot of players at this stage not to frustration but to simple hand strain.
I liked it overall though and I think the pacing and structure was generally really strong. Congrats on making it!
This was simply great. I like how you give no description for anything, not even a word in here, and it just works out. The controls were a little off once in a while, but other than that just an awesome little game.
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As an aside I never particularly found a use for the second mechanic, which I first assumed from the image to be a 'glide' of sorts but it seemed to only be a tool to stop momentum which didn't seem necessary at any point. So I'm not too sure what to make of it.
I was almost physically forced to stop playing this entry due to the repetitive strain that 'flapping' was putting on my fingers. I feel like the general control experience of this mechanic could have been implemented better, especially as you encounter a very long tunnel of spikes which is difficult to navigate and requires a lot of rapid button presses. I worry that you will lose a lot of players at this stage not to frustration but to simple hand strain.
I liked it overall though and I think the pacing and structure was generally really strong. Congrats on making it!
I accidentally left the blue planet with looking left and right, so i don't know i missed something.