Hi thank :) I did not came up with nothing better. The theme in this could be that, the edges of the world are connected unlike in ordinary scrolling shooter.
Nice Graphics :D It feels like this spaceshooter on ps3 (don't remmeber name but you ware flying on surface of planets and destroying asteroids aliens nad more)
Good idea, and a fun game, especially when played with the mouse, well done! Slightly weak theme connection though (perhaps it just needs to be explained better).
The graphics are impressively solid, I like the style you ended up with. If you were to continue, I could imagine how you could theme different worlds fairly easily. The sounds got a little repetitive, but having them at all was nice.
Fun game. I like the graphics, and the gameplay is very interesting. The scrolling from the sides was cool concept, didn't see a connection to the theme but maybe I didn't make it far enough.
Gotta love a good old fashioned bullet hell shooter. Really love the look of this game and its cylindrical design. some invincibility frames would be nice, but otherwise really well done.
Pretty fun little shooter. i really liked the 3D graphics, kind of reminds me of fez for some reason. really nice to look at and simple to play. A good entry :)
It lack of many feature of shooters, but the base is AWESOME!
The choice of colors, rendering, and model, is almost perfect. It still lack of a better game feel, because it's a little bit too "heavy" and "slow", but i truly think it's only a tweak.
I think that you could also consider to make other geometry for the track like a cubic one, and also a sphere.
If you bring some Antichamber spirit (because of the look), it could really be a revolutionnary shooter.
What a nice 3D twist on space shooter. I brutally like the idea of infinite lateral movement (also for enemies and bullets) since it opens a lot of possibilities. Also, superb aesthetics for a 48 compo entry. However, as others stated, i neither see connection with the theme.
The tower graphics are awesome, and I liked the look in general a lot. Pretty bullet dodging, though I felt like my spaceship didn't accelerate quite fast enough for the real bullet hell. Needs damage indicators and some connection to the theme! I beat it (at least, there were no more enemies) with 3500 points.
This looks great, love the art style. There's also a variety of enemies which is nice. Some music would have been great. If you continue working on it maybe make the ship not stop immediately when I let go of the button. Great game, thank you!
Nice looking game and fun (and hard) mechanic. But really need explosion animations: we don't really know when we are shoot, and collide with other ship is a bit ridiculous...
Excellent graphics and shaders! The enemies were a little difficult, but I managed to make it to the "end" with 2800 points. Listening to the suggested music was fitting for this game.
If you're developing this game further, having powerups would be nice, especially for health and better lasers.
Wow, this game looks and play quite well! While I really enjoyed what's here, I'd be eager to play any revision or expansion of it, since it's going in a really pleasing direction. Also, I assumed connected worlds in this case was the world of your ship 'connecting' with the world of the invaders ;)
Really good work on this! The core mechanic is really interesting and I can sense it has a lot of potential for further exploration. I'm excited to see that you're still working on it, so I'm going to give some detailed suggestions/ideas I have.
* The aesthetics are impressive for 48 hours but obviously they could still use some work. I suggest you add explosions and some techno music at the least. * I can totally imagine your game with some visually pleasing 3D backgrounds like the BIT.Trip games have: http://gameitall.com/wp-content/uploads/2013/04/btr21.jpg * I think you could squeeze a lot more mechanical variation out of the central cylinder. For example: protruding walls/spires for the player to crash into. These could also form tunnels and all kinds of other obstacle patterns. I'm thinking along the lines of Super Hexagon. You could also put enemy spawners in spots on the cylinder, or geisers that periodically spray lava upwards. * When the level is rotating, the protrusions of the cylinder render with line shading that sometimes looks ugly. You might want to try and polish that: http://imgur.com/FecJ2Rk * Other traditional shmup features could also improve your game, like health pickups, gun powerups, flight powerups, more variation in enemy types, etc.
When I was playing, after I survived for a while the enemies just stopped coming. I assume you know about this a bug and it exists because the game is unfinished?
Rather innovative 3d shooter and a good selection of enemies. However it feels difficult to control and avoid incoming bullets. Keep up development, it will be good to see it finished!
Comments82
Took me a while to realize that the LMB and RMB shoot different kinds of bullets, but things got easier once I did :)
+different
-no music
It's bit difficult, but that's the challange... ;-)
A great piece of work!
Challenging game, very great ! ;)
A real to bring shoot them up to 3D.
It lack of many feature of shooters, but the base is AWESOME!
The choice of colors, rendering, and model, is almost perfect. It still lack of a better game feel, because it's a little bit too "heavy" and "slow", but i truly think it's only a tweak.
I think that you could also consider to make other geometry for the track like a cubic one, and also a sphere.
If you bring some Antichamber spirit (because of the look), it could really be a revolutionnary shooter.
It looked nice and played well. Thumbs up!
If you're developing this game further, having powerups would be nice, especially for health and better lasers.
Also, the game is really pleasant to play.
* The aesthetics are impressive for 48 hours but obviously they could still use some work. I suggest you add explosions and some techno music at the least.
* I can totally imagine your game with some visually pleasing 3D backgrounds like the BIT.Trip games have: http://gameitall.com/wp-content/uploads/2013/04/btr21.jpg
* I think you could squeeze a lot more mechanical variation out of the central cylinder. For example: protruding walls/spires for the player to crash into. These could also form tunnels and all kinds of other obstacle patterns. I'm thinking along the lines of Super Hexagon. You could also put enemy spawners in spots on the cylinder, or geisers that periodically spray lava upwards.
* When the level is rotating, the protrusions of the cylinder render with line shading that sometimes looks ugly. You might want to try and polish that:
http://imgur.com/FecJ2Rk
* Other traditional shmup features could also improve your game, like health pickups, gun powerups, flight powerups, more variation in enemy types, etc.
When I was playing, after I survived for a while the enemies just stopped coming. I assume you know about this a bug and it exists because the game is unfinished?