Really fun and unique gameplay. Graphics and audio are great for this style of game. I had the ball get stuck barely rolling once and turning didn't affect it. It also seems that balls can go through walls if rotating the board fast enough. Even with those issues, this is still a pretty great game!
Nice game, thanks for web. Love the simplicity and random generation. You need to make it a smaller resolution for people with smaller screens (like me). Also need to remove those horrible overlapping textures. Other than that, love it!
A nice little game. It took me a moment to understand what the goal was (especially since the web version didn't fit on my monitor) but had some fun with it later :)
Hey there. Love the restock time mechanic, very good pinball-like game. Gets a bit tricky once starts falling in middle, perhaps very slightly larger, so extra fraction of a second before rebound from the nasty 'diagonal mid-placed' walls would allow longer to play... but Good Job!
Fun and interesting take on a familiar mechanic, can have a lot more depth with some sort of power up system but overall I think that it's simplicity is it's strength so hard to tell. Anyways I played quite a few times and had fun, so great game!
I like the world system but I'm not very fond of the control. At first I was thinking I had control over gravity by turning and it tooks me time to realize that the ball was not moving with the board. It results in some strange collision if you turn really fast.
I think I owuld have more fun with the game and especially the quarter generation system, with just a classic controllable ball ( arrow key ) being bumped away on collisions.
Comments31
~9/10
a lot more depth with some sort of power up system but
overall I think that it's simplicity is it's strength so
hard to tell. Anyways I played quite a few times and had
fun, so great game!
It results in some strange collision if you turn really fast.
I think I owuld have more fun with the game and especially the quarter generation system, with just a classic controllable ball ( arrow key ) being bumped away on collisions.