I like the gameplay, however, to properly control the ship, I should spam the arrow buttons. Would be nice if you could just hold them for smooth movement. Art and UI are simple, but great
Okay this is pretty awesome. I didn't realize I could slow down, so I got frustrated at first. But once I realized what was going on - wow! Such an awesome game. Nice job.
Great game idea, quite hard though... (which is nice) Web version controls make it even harder since pressing a button doesn't turn/accelerate constantly, you need to press multiple times, sounds like a bug.
Falls every so slightly short of being great due to some issues =/
Mostly the controls are a giant pain, they're not responsive enough. They seem to rely on ordinary key repeat, like when you're typing, but you're supposed to be controlling a ship.. They need to handle smoothly. Turning thus is too slow. But also, accelerating seems way too fast.
It's almost impossible to get any precision control over the ship, which would make the game a lot more fun I think.
Second, the planets' pull on the ship seems like it could be a lot weaker. This, combined with the above, would make more precisely engineered escapes from the planets possible.. I think (again).
Anyway. The graphics on the other hand are perfect for the job. And the idea overall is really nice. Just too bad about the 2 above things. Also, sound always makes a huge difference!
Epic gameplay, I find the orbiting to be a little bit too hard due to the sudden gravity change. A smoother gravity gradient would go a long way to making this a complete master stroke.
Cool mechanic. As others mention, physics need a little tweaking. It was hard to make the delivers. Still, with some fixing, this mechanic can be very fun. I always enjoy games that make a clever use of physics.
The mechanics and premise are cool, but I just couldn't enjoy it because of the jerky ship rotation controls :( Otherwise it looks a nice game, with a game mechanic I'd love to practice the hell out of.
I really like the concept, but the controls threw me off. The art style is really nice, and I bet that some music or sound effects would fit nicely in a post-mortem version.
Had no real issues with the controls, but found it a little difficult to consistently get into orbit around the planets due to the speed they were travelling.
Cool idea mixing orbital mechanics with asteroids-style controls.
Comments21
Web version controls make it even harder since pressing a button doesn't turn/accelerate constantly, you need to press multiple times, sounds like a bug.
Mostly the controls are a giant pain, they're not responsive enough. They seem to rely on ordinary key repeat, like when you're typing, but you're supposed to be controlling a ship.. They need to handle smoothly. Turning thus is too slow. But also, accelerating seems way too fast.
It's almost impossible to get any precision control over the ship, which would make the game a lot more fun I think.
Second, the planets' pull on the ship seems like it could be a lot weaker. This, combined with the above, would make more precisely engineered escapes from the planets possible.. I think (again).
Anyway. The graphics on the other hand are perfect for the job. And the idea overall is really nice. Just too bad about the 2 above things. Also, sound always makes a huge difference!
A smoother gravity gradient would go a long way to making this a complete master stroke.
I liked the radar, nice touch.
Cool idea mixing orbital mechanics with asteroids-style controls.