Ludum Dare #30compo
Interplanetary Sync
Genres: action
Comments16

xXweeguyXx25 Aug 2014, 18:20
Sorry about that, the plusses restore both towers charge to 100%.
That was what I aimed for but I think I made it get too hard too quickly :)
That was what I aimed for but I think I made it get too hard too quickly :)

Spang26 Aug 2014, 22:42
I like the way the worlds are connected, It took me a while to figure it out, xD but besides that is good.

SoulGame27 Aug 2014, 10:54
I can't play it, it stays frozen on the first text with the little square dancing around but nothing happens. I tried all keys, clicks around...

xXweeguyXx27 Aug 2014, 21:40
Did you press "X"?

xXweeguyXx27 Aug 2014, 21:41
Thank you :)
Naytron28 Aug 2014, 20:26
Quite a fun little thing, I like the way the camera works to switch between the two worlds. The art has a nice charm to it too!
esayitch28 Aug 2014, 20:28
Hey! I liked the concept here a lot, it's a pretty solid arcade button masher.
You don't have to apologize for the developer art as this isn't developer art, it's actually fairly pretty pixel art ;)
Good luck!
You don't have to apologize for the developer art as this isn't developer art, it's actually fairly pretty pixel art ;)
Good luck!

SoulGame29 Aug 2014, 17:38
I can't believe I missed to press X u_u' Sorry about that. I like how you can switch worlds, good realization. It's good to have a finished game in such a short time so nice job on that. That said the gameplay in itself is quite poor currently and I would love to see this switch worlds system with a more developed gameplay. Oh and I think you've got very decent developer arts by the way.

concalf30 Aug 2014, 09:14
Missed pressing x too the first time, tried to click it :D
i like the idea and the game.
one note: it does not really affect the game but x an z are awkward to use on a qwertz keyboard
i like the idea and the game.
one note: it does not really affect the game but x an z are awkward to use on a qwertz keyboard

xXweeguyXx30 Aug 2014, 15:25
Sorry my instructions weren't clear enough SoulGame :P, I had planned a far more in depth game but due to the time constraints I had to remove lots of things that werent working properly. Thank you very much :)

xXweeguyXx30 Aug 2014, 15:26
Thank you all for the feedback by the way :)

xXweeguyXx30 Aug 2014, 15:26
Ah sorry! I didnt even think about qwertz keyboards; next time ill be sure to add some form of Input set up.

Lokarunith30 Aug 2014, 16:46
fun little game. It would be way more fun if it had a timer, like, if you can hold the connection for 2 minutes, you win. That'd give a sense of objective and it would motivate the players to keep playing the game. If I know I'm allways going to lose in the end, I don't feel there's a point continuing playing.
arhpositive5 Sep 2014, 17:23
Decent game. I feel like you could've added more features but just ran out of time. It has some potential but some novel ideas must be added on.

xrm06 Sep 2014, 12:00
Nice concept

And it's a pretty heavy button smasher :)