Music and sound effects were created with http://abundant-music.com/ and sfxr respectively. I take no credit for these, but they were created by me (by clicking a few buttons).
Great humor, great music. I had some small troubles with the controls, but nothing major (basically just couldn't pass random areas of the screen for no apparent reason). The gameplay felt a little same-y but for 48 hours, that's to be expected. My one problem with it is that it can be hard to tell what's on the same plane as the player. Great work!
I didn't understand what the nodes meant at first but realised the red one was where you were currently and you could only click the ones directly connected to it. The gameplay itself was there but a little boring! The graphics were decent though and if that was a makeshift 3D engine that you programmed yourself then that's a good accomplishment!
I kept hitting into invisible obstacles and the ship felt a bit slow, but I liked the idea of navigating nodes and getting a bullet hell level between them!
Some progression bar would make it looks more like a travel. For the 3d Effect, last spawned objects should appear behind the others not the opposite. Same for the speed : The far object should travel slower than the real near ones. It would improve the 3D speed effect but it would probably make the game more difficult. Bonus for the mission selection screen !
Hey, I remember helping you find cross-browser issues with this! Hi!
In addition to most of the above criticisms, I think one reason it feels boring is that there's very little variety, no real sense of progression in the tunnel. Maybe if the tunnel had some fancier graphics that changed as you went along — even just having different colors in the different rings — as well as some indicator of how far you were would do a great deal to help.
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For the 3d Effect, last spawned objects should appear behind the others not the opposite.
Same for the speed : The far object should travel slower than the real near ones. It would improve the 3D speed effect but it would probably make the game more difficult.
Bonus for the mission selection screen !
In addition to most of the above criticisms, I think one reason it feels boring is that there's very little variety, no real sense of progression in the tunnel. Maybe if the tunnel had some fancier graphics that changed as you went along — even just having different colors in the different rings — as well as some indicator of how far you were would do a great deal to help.
Thanks for the feedback to all of you. Next time I definitely know what to look out for... if I can translate this to other games.