My only gripe is that it doesn't break with the default Twine font and layout. But that's superficial I suppose, and the prose itself is quite evocative.
@Snoother I normally like to break a bit from default Twine, but got held up the first two days of the jam (most of the reason that it didn't end up a compo entry is that it was written today). I would've liked to see it change more depending on your interactions. I might still work on it.
i ended up with the more magical ending. i like that it diverges depending on the material in the clicked phrases. wish more of them altered the story even if just a bit.
nicely written, not just the prose but how you tell the story. spotted one typo at (one of?) the ending/s: "you never to me that". should be "told", i reckon.
Well crafted, I enjoy your writing style. I am interested in hearing some sound being used in the experience, even if more abstract than literal, I am curious how it could be crafted and integrated to enhance the experience. Either way, well done!
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My only gripe is that it doesn't break with the default Twine font and layout. But that's superficial I suppose, and the prose itself is quite evocative.
Thank you all for your kind words!
Anyway-- very good atmosphere and good writing. Never sure how to rate text adventures, but this game's pretty darn good.
A bit short. But that's how I write mine too...