I really enjoyed it. Finished it a first time, might try a second one to know other possible stories. Well written and good answer to the theme! I like how the narration is constrcuted using files sent by the interlocutor
Wow! Fantastic story! Made me sweat! If you were to change anything I'd add something to make it clearer when the player is meant to select a single dialogue rather than wait for a response, since that was the only bit that was slightly confusing. Didn't affect the story though, which had some brilliant ideas and makes the player feel like the decisions are really important!
I really like the long pauses in the dialogue delivery. I also like that the Player is the one in the know as opposed to being disoriented amnesiac than can't tie their own shoes.
The sparse text aesthetic is also very cohesive with the narrative and helps give a very strong sense of unity.
This is a great game that stands up on its own even without cutting any slack for being made under the constraints of a Game Jam. Nice job!
Good story! I like the little details like if you play it through different paths using different names each time, some texts that placed your name in a previous playthrough, later appear as "redacted" making you feel more part of the story.
I started playing the game not expecting much... but got hooked into it. Very well written. Very nice story.
I don't have any ideas for improvements: I think this worked just as it should. Maybe only thing was that my dialogue was shown in blue and also options were blue -- sometimes I ended up waiting & then realizing I can select something.
The site kept crashing Chrome so I did not give it a second playthrough but I liked the experience. The delay between text delivery was a nice touch but I would have prefered it to be a bit shorter.
Well that left me feeling vaguely disturbed, a good thing IMO. Great job, the method of revealing the story bit by bit gave me just enough to keep me interested. Really excellent job!
Great entry! I really really enjoyed the plot and setting of the story. At first the slow appearance of the dialogue messages annoyed me, but after a bit they really helped draw me into the mood of the story.
I liked a lot of ideas you used (the programs, the tangibility of thoughts for Maya) and the metaphors and pictorial writing. I would have -loved- to see two or three more dialogue (monologue?) scenes after the successful ending!
Very thought-provoking, minimalist story. Loved the simplistic dialogue, loved the whole "computerized" theme the story had going along with it. Quite an uncomfortable amount of spelling or grammar errors, however, and, while those are actually important in a text-based game (for immersion purposes), you did do this in a weekend, after all.
Very absorbing and well written narrative, I love it! Great job especially in depicting the character's emotions and I had no trouble imagining myself making part of the story which made me feel even more closely what was happening. Great work!
A very enjoyable and thought-provoking experience. Atmospheric and tightly written. I'm going back to try some different options now... (I couldn't bear to delete so I integrated, by the way - it was a really challenging and interesting decision to make.)
Was a nice experience!