Would be nice if the jump height depended on how long you press space. Unless it's intended this way, because it's quite easy to die just because jumping automatically kills you when there are a few enemies at the top. You know, where you can't even shoot them. Also, sound would be nice! :D
Your game is really fun - especially, if you fire faster than the enemies are coming. The fixed jumping height is a bit of a challenge, but it would be too easy otherwise. Also, congrats on your physics engine, the way the enemies react to your shots makes you almost feel the impact of the bullets :)
Would have been great to see any effort to connect with the theme - to be honest it feels like this could just be some work in progress that was posted here as a competition entry.
Gold Medal for the most WTF main character of this Ludum Dare 30 :D Gameplay is a good start, it's clean and kind of fresh, even if action is a bit slack for now. Hope you'll push this further and bring it on web distribution.
Please do provide a "Spooky" warning on this game. It nearly spooked my guts off. Good use of physics. Interesting connection to the theme, but now I get it.
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Also, congrats on your physics engine, the way the enemies react to your shots makes you almost feel the impact of the bullets :)
Would have been great to see any effort to connect with the theme - to be honest it feels like this could just be some work in progress that was posted here as a competition entry.